Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Molli Wahyuni"'
Publikováno v:
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan, Vol 31, Iss 1, Pp 68-77 (2022)
This research aims to determine whether the educational game influences the learning interests of grade V students of SDN 018 Ujungbatu in the content of Civics Education (PPKn). The type of research used in this study is correlational research with
Externí odkaz:
https://doaj.org/article/c2d850611e4a419286fdabb5124d729d
Publikováno v:
Al-Ishlah: Jurnal Pendidikan, Vol 13, Iss 3, Pp 1539-1545 (2021)
This research was motivated by the condition of Mathematics Education students who were unfamiliar and unable to read and use these mathematical symbols correctly. This study aimed to examine the effect of Kahoot! game media on students’ understand
Externí odkaz:
https://doaj.org/article/6cd0e004872942a9a5dd635f0da31e04
Video Tutorials on Education Statistics Course Assisted with Screencastify: Validity and Feasibility
Publikováno v:
Journal of Education Technology, Vol 5, Iss 1, Pp 86-93 (2021)
The students' difficulty understanding lecture material is due to the lack of learning media that can help students learn independently. This study aims to develop a learning video tutorial based on the Screencastify screen record. This type of resea
Externí odkaz:
https://doaj.org/article/dfc208c12ef84fde8793a0e9d7c09200
Publikováno v:
Journal of Education Research and Evaluation. 6:265-275
Silat Perisai is one of the cultural heritages of the Pucuk Adat, Kampar Regency, Riau Province, which has existed since before the independence of the Republic of Indonesia and since 2017 has been included in the Intangible Cultural Heritage. This s
Publikováno v:
Journal on Education. 4:1522-1532
This research originates from the fact that many Grade IVA SD students have difficulty writing narrative essays in Indonesian. This is because the teacher does not provide variations in applying learning models that are less attractive. One solution
Publikováno v:
Journal on Education. 4:1546-1556
This study examines the learning and learning outcomes of students' mathematics. The problem that is often encountered in learning mathematics is the low learning outcomes of students who have not reached the school's KKM. This study aims to determin
Publikováno v:
Journal on Education. 4:1533-1545
This research concerned on students’ reading comprehension using Think Pair Share (TPS) method. The objective of research is to know the improvement of students’ reading comprehension in reading kids story material when Think Pair Share (TPS) Met
Autor:
Ari Aprilia Dwiana, Angela Samosir, Nauli Tama Sari, Nur Awalia, Aan Budiyono, Molli Wahyuni, Masrul Masrul
Publikováno v:
Jurnal Basicedu. 6:499-505
Penelitian ini bertujuan untuk untuk memperoleh informasi peningkatan kreativitas belajar siswa pada mata pelajaran Matematika dengan menggunakan media pembelajaran macromedia flash. Penelitian ini adalah penelitian deskriptif kualitatif yang mengump
Publikováno v:
AL-ISHLAH: Jurnal Pendidikan. 13:1539-1545
This research was motivated by the condition of Mathematics Education students who were unfamiliar and unable to read and use these mathematical symbols correctly. This study aimed to examine the effect of Kahoot! game media on students’ understand
Publikováno v:
Edumaspul: Jurnal Pendidikan. 5:343-351
Penelitian ini bertujuan untuk mengetahui pengaruh model inkuiri terbimbing berbantuan media audio visual terhadap kemampuan pemahaman konsep siswa sekolah dasar. Jenis penelitian yang digunakan adalah penelitian kuasi eksperimen dengan desain non eq