Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Mohamed Handosa"'
Publikováno v:
Scientific Reports, Vol 14, Iss 1, Pp 1-13 (2024)
Abstract In the healthcare sector, the health status and biological, and physical activity of the patient are monitored among different sensors that collect the required information about these activities using Wireless body area network (WBAN) archi
Externí odkaz:
https://doaj.org/article/eb04861a8d6349e18283c441fa495629
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-15 (2023)
Abstract The blockchain network uses a Proof-of-Work (PoW) mechanism to validate transactions and keep the blockchain growth safe against tampering, but it is hugely energy-consuming with no benefit to the peer-to-peer network participants. In this p
Externí odkaz:
https://doaj.org/article/86aad93276eb4e638028b23c6a61a90c
Publikováno v:
Egyptian Journal of Artificial Intelligence. 2:1-14
Publikováno v:
International Journal of Advanced Computer Science and Applications. 14
Publikováno v:
Expert Systems with Applications. 225:120135
Publikováno v:
Distributed, Ambient and Pervasive Interactions ISBN: 9783030503437
HCI (23)
HCI (23)
Smart environments, comprised of networked embedded devices, improve the lives of their users by providing them with a variety of assistive services that traditional built environments are incapable of supporting. However, as the number of connected
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e96ede4b76af73ebb51ed9a00e8c5fac
https://doi.org/10.1007/978-3-030-50344-4_4
https://doi.org/10.1007/978-3-030-50344-4_4
Publikováno v:
Distributed, Ambient and Pervasive Interactions ISBN: 9783030219345
HCI (22)
HCI (22)
Smart Built Environments (SBEs) empowered by the Internet of Things (IoT) dramatically augment the capabilities of traditional built environments by imbuing everyday objects with computational and communication capabilities. SBEs primarily consist of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::739e433cfc376785024b45f607aff1ca
https://doi.org/10.1007/978-3-030-21935-2_11
https://doi.org/10.1007/978-3-030-21935-2_11
Publikováno v:
VR
The advances in mixed reality (MR) technologies provide an opportunity to support the deployment and use of MR for training and education. We describe an approach that extends the functionality of the Microsoft HoloLens device to support a wider rang
Publikováno v:
Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry ISBN: 9783319915838
HCI (10)
HCI (10)
This paper describes a Mixed Reality (MR) based testbed and a framework for studying social interactions using a game theory approach. MR technology enables moving and interacting naturally with the real and virtual world in three dimensions, thereby
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2b30faec4aa309a0c3397d8592f1738e
https://doi.org/10.1007/978-3-319-91584-5_4
https://doi.org/10.1007/978-3-319-91584-5_4
Publikováno v:
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation ISBN: 9783319915807
HCI (9)
HCI (9)
The recent advances in mixed reality (MR) technologies provide a great opportunity to support deployment and use of MR applications for training and education. Users can interact with virtual objects that can help them be more engaged and acquire mor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::444b37ba2ca2ae8c20b42188e7a4a076
https://doi.org/10.1007/978-3-319-91581-4_23
https://doi.org/10.1007/978-3-319-91581-4_23