Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Mirko Sužnjević"'
Autor:
Nenad Markuš, Mirko Sužnjević
Publikováno v:
Algorithms, Vol 17, Iss 4, p 137 (2024)
Recently, there has been renewed interest in signed distance bound representations due to their unique properties for 3D shape modelling. This is especially the case for deep learning-based bounds. However, it is beneficial to work with polygons in m
Externí odkaz:
https://doaj.org/article/4e42e0e689f24d7a8b24d73cefe0f8be
Publikováno v:
Applied Sciences, Vol 12, Iss 6, p 2795 (2022)
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game
Externí odkaz:
https://doaj.org/article/66277cebc3ea4db39cf4c628bcab1ed0
Publikováno v:
Journal of Communications Software and Systems, Vol 8, Iss 4, Pp 93-101 (2012)
We present a scalable software architecture for distributed traffic generation capable of producing Massively Multiplayer Online Role-Playing Game (MMORPG) packet flows in a statistically accurate manner for thousands of concurrent players. The main
Externí odkaz:
https://doaj.org/article/c372812a7eef4514868d8c870f3583b4
Publikováno v:
KOME. 8:58-79
Today, phones with integrated cameras and affordable photo equipment make it possible for teenagers to take photos at any time and place. To portray themselves in a certain way, teenagers post photos on social networks such as Facebook and Instagram.
Publikováno v:
Electronic Imaging. 35:401-1
Autor:
Maja Homen, Mirko Sužnjević
Publikováno v:
Game Design and Intelligent Interaction
The use of digital games in education has been the subject of research for many years and their usefulness has been confirmed by many studies and research projects. Standardized tests, such as PISA test, show that respondents achieved better reading,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dc2ebd2b30d1dd21adfe1b3e991f6f2f
https://repozitorij.fer.unizg.hr/islandora/object/fer:7289
https://repozitorij.fer.unizg.hr/islandora/object/fer:7289
Autor:
Manuel Urueña, Maja Matijasevic, Mirko Sužnjević, José Alberto Hernández, Marc Manzano, Eusebi Calle
Cloud gaming is a new paradigm that is envisaged to play a pivotal role in the video game industry in forthcoming years. Cloud gaming, or gaming on demand, is a type of online gaming that allows on- demand streaming of game content onto non- speciali
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4a39954a89de970043357c438c6706f4
https://www.bib.irb.hr/694679
https://www.bib.irb.hr/694679
Publikováno v:
International Journal of Computer Games Technology, Vol 2014 (2014)
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication between the server and the game clients. The utilization of TCP, which was not initially designed for (soft) real-time services, has many implications for
Externí odkaz:
https://doaj.org/article/cb5bd5a3b0a54f89be967e6e741d73d2