Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Minica Houry-Panchetti"'
Publikováno v:
Interfaces Numériques, Vol 8, Iss 3 (2020)
Nous présentons un projet pédagogique universitaire transversal distribué dans le temps et entre de nombreux acteurs enseignants et étudiants. Ce projet quoique cadré et formalisé, laisse une grande part à la créativité, à l’innovation et
Externí odkaz:
https://doaj.org/article/9bb8ac6f7fab4adf9c1bf4603d723899
Autor:
Chiara Eva Catalano, Giusy Fiucci, Minica Houry-Panchetti, Michela Mortara, Francesco Bellotti, Panagiotis Petridis
Publikováno v:
Journal of cultural heritage 15 (2014): 318–325. doi:10.1016/j.culher.2013.04.004
info:cnr-pdr/source/autori:M. Mortara, C.E. Catalano, F. Bellotti, G. Fiucci, M. Houry-Panchetti, and P. Petridis/titolo:Learning cultural heritage by serious games/doi:10.1016%2Fj.culher.2013.04.004/rivista:Journal of cultural heritage/anno:2014/pagina_da:318/pagina_a:325/intervallo_pagine:318–325/volume:15
Journal of Cultural Heritage
Journal of Cultural Heritage, Elsevier, 2014, vol. 15 (n° 3), pp. 318-325. ⟨10.1016/j.culher.2013.04.004⟩
info:cnr-pdr/source/autori:M. Mortara, C.E. Catalano, F. Bellotti, G. Fiucci, M. Houry-Panchetti, and P. Petridis/titolo:Learning cultural heritage by serious games/doi:10.1016%2Fj.culher.2013.04.004/rivista:Journal of cultural heritage/anno:2014/pagina_da:318/pagina_a:325/intervallo_pagine:318–325/volume:15
Journal of Cultural Heritage
Journal of Cultural Heritage, Elsevier, 2014, vol. 15 (n° 3), pp. 318-325. ⟨10.1016/j.culher.2013.04.004⟩
International audience; Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tang
Autor:
Patrice Torguet, Damien Djaouti, Francis Lacassagne, Marwene Kechiche, Rémi Cabanac, Emmanuel Dubois, Jean-Pierre Jessel, Minica Houry-Panchetti
Publikováno v:
Procedia Computer Science. 15:307-309
This paper summarizes the ongoing development of a Serious Application towards a 3D Virtual World (VW) for Telescope Complex Systems (TCS). Specifically, the underlying goal is to show how VWs can be useful for telescope maintenance by providing an i