Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Minica Houry-Panchetti"'
Publikováno v:
Interfaces Numériques, Vol 8, Iss 3 (2020)
Nous présentons un projet pédagogique universitaire transversal distribué dans le temps et entre de nombreux acteurs enseignants et étudiants. Ce projet quoique cadré et formalisé, laisse une grande part à la créativité, à l’innovation et
Externí odkaz:
https://doaj.org/article/9bb8ac6f7fab4adf9c1bf4603d723899
Autor:
Chiara Eva Catalano, Giusy Fiucci, Minica Houry-Panchetti, Michela Mortara, Francesco Bellotti, Panagiotis Petridis
Publikováno v:
Journal of cultural heritage 15 (2014): 318–325. doi:10.1016/j.culher.2013.04.004
info:cnr-pdr/source/autori:M. Mortara, C.E. Catalano, F. Bellotti, G. Fiucci, M. Houry-Panchetti, and P. Petridis/titolo:Learning cultural heritage by serious games/doi:10.1016%2Fj.culher.2013.04.004/rivista:Journal of cultural heritage/anno:2014/pagina_da:318/pagina_a:325/intervallo_pagine:318–325/volume:15
Journal of Cultural Heritage
Journal of Cultural Heritage, Elsevier, 2014, vol. 15 (n° 3), pp. 318-325. ⟨10.1016/j.culher.2013.04.004⟩
info:cnr-pdr/source/autori:M. Mortara, C.E. Catalano, F. Bellotti, G. Fiucci, M. Houry-Panchetti, and P. Petridis/titolo:Learning cultural heritage by serious games/doi:10.1016%2Fj.culher.2013.04.004/rivista:Journal of cultural heritage/anno:2014/pagina_da:318/pagina_a:325/intervallo_pagine:318–325/volume:15
Journal of Cultural Heritage
Journal of Cultural Heritage, Elsevier, 2014, vol. 15 (n° 3), pp. 318-325. ⟨10.1016/j.culher.2013.04.004⟩
International audience; Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tang
Autor:
Patrice Torguet, Damien Djaouti, Francis Lacassagne, Marwene Kechiche, Rémi Cabanac, Emmanuel Dubois, Jean-Pierre Jessel, Minica Houry-Panchetti
Publikováno v:
Procedia Computer Science. 15:307-309
This paper summarizes the ongoing development of a Serious Application towards a 3D Virtual World (VW) for Telescope Complex Systems (TCS). Specifically, the underlying goal is to show how VWs can be useful for telescope maintenance by providing an i
Publikováno v:
International Journal of the Inclusive Museum; Jun2024, Vol. 17 Issue 1, p83-105, 23p
Publikováno v:
Narrative. Oct2021, Vol. 29 Issue 3, p374-395. 22p.
Autor:
Chapman, Adam1 (AUTHOR) adam.chapman@gu.se, Foka, Anna2,3 (AUTHOR), Westin, Jonathan4 (AUTHOR)
Publikováno v:
Rethinking History. Sep2017, Vol. 21 Issue 3, p358-371. 14p.
How do places manipulate our emotions? How are spaces affectious in their articulation and design? This book provides theoretical frameworks for exploring affective dimensions of architectural sites based on the notion that heritage, as an embodied e
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the
Autor:
Kathryn Brown
The Routledge Companion to Digital Humanities and Art History offers a broad survey of cutting-edge intersections between digital technologies and the study of art history, museum practices, and cultural heritage. The volume focuses not only on new c
Autor:
AA. VV, Rossella Salerno
È forte la tentazione di aprire questa Prefazione agli atti del 40.mo Convegno dei Docenti delle Discipline della Rappresentazione – il più importante dei nostri appuntamenti annuali, la cui prima edizione si tenne il 3-4-5 maggio 1979 a Santa Ma