Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Mingfong Jan"'
Autor:
Wan-Lin Yang, Mingfong Jan
Publikováno v:
IIAI-AAI
There is a need to reframe teachers' roles from content area experts to that of learning experience designers because of 21st century teaching challenges. As learning experience designers, teachers help students develop 21st century competencies via
Autor:
Mingfong Jan
Publikováno v:
Routledge International Handbook of Schools and Schooling in Asia ISBN: 9781315694382
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a900e4b6fa0ea50c226a5bd6858e1468
https://doi.org/10.4324/9781315694382-15
https://doi.org/10.4324/9781315694382-15
In this chapter, the authors propose to look at the empirical findings that will be useful for instructors, who wish to improve their understanding on how to design an e-learning curriculum that will take into account the different learning needs of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::05b043da1909c5e0bfabfdf5c138c431
https://doi.org/10.4018/978-1-4666-8803-2.ch014
https://doi.org/10.4018/978-1-4666-8803-2.ch014
Publikováno v:
Journal of Computer Assisted Learning. 28:411-424
The rich learning resources and contexts learners experience in their everyday life could play important roles in complementing formal learning, but are often neglected by learners and teachers. In this paper, we present an intervention study in ‘M
Autor:
Kurt Squire, Mingfong Jan
Publikováno v:
Journal of Science Education and Technology. 16:5-29
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults
Publikováno v:
Education Innovation Series ISBN: 9789812873255
In this article, we postulate the issues and challenges when we bring game-based learning from an informal setting to a formal school setting. The understanding will contribute to the design of game-based learning programs in the mainstream classroom
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a4d94c5c8c3c378b3f214acde0fb9965
https://doi.org/10.1007/978-981-287-326-2_5
https://doi.org/10.1007/978-981-287-326-2_5
Publikováno v:
Issues and Challenges in Science Education Research ISBN: 9789400739796
Typical textbooks in chemistry present the field as a fait accompli represented by a body of “proven” facts. In the teaching and learning of chemistry, students have little, if any, agency to engage in scientific inquiry and to construct their pe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dfbbd8eae70aad3001ca62268c38af12
https://doi.org/10.1007/978-94-007-3980-2_16
https://doi.org/10.1007/978-94-007-3980-2_16
Autor:
James L. Matthews, John Martin, Ben DeVane, Mingfong Jan, Kurt Squire, Christopher Holden, Mark Wagler
Publikováno v:
The Design and Use of Simulation Computer Games in Education ISBN: 9789087903121
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1aedbe21591ae286213cde1f2179d8fe
https://doi.org/10.1163/9789087903121_015
https://doi.org/10.1163/9789087903121_015
Publikováno v:
CSCL
This research investigates the potential of Augmented Reality (AR) technologies, specifically handheld computers, to create an emotionally compelling, rich context for collaborative learning. Building on work in collaborative learning, we sought to d
Publikováno v:
CSCL
Through an iterative design process involving museum educators, learning scientists and technologists, and drawing upon our previous experiences in handheld game design and a growing body of knowledge on learning through gaming, we designed an intera