Zobrazeno 1 - 10
of 64
pro vyhledávání: '"Ming-Yong Pang"'
Autor:
Li-Na Jia, Ming-Yong Pang
Publikováno v:
Electronics; Volume 11; Issue 22; Pages: 3671
The detection of edges in images is a pressing issue in the field of image processing. This technique has found widespread application in image pattern recognition, machine vision, and a variety of other areas. The feasibility and effectiveness of gr
Publikováno v:
International Journal of Remote Sensing. 39:9181-9205
Light detection and ranging (LiDAR) scanning has become a prevalent technique for digitalizing outdoor scenes with three-dimensional (3D) point clouds. An automatic segmentation of the LiDAR data i...
Publikováno v:
Acta Automatica Sinica. 36:1073-1083
Publikováno v:
International Journal of Virtual Reality
International Journal of Virtual Reality, IPI Press, 2015, 9 (4), pp.13-19
International Journal of Virtual Reality, IPI Press, 2015, 9 (4), pp.13-19
International audience; In this paper we present a novel algorithm for constructing subdivision connectivity mesh from dense original mesh. Our algorithm begins from a coarse base mesh generated from the original mesh and then the original mesh is di
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::87d531947316abf349bc26a13a167653
https://hal.archives-ouvertes.fr/hal-01530523
https://hal.archives-ouvertes.fr/hal-01530523
Publikováno v:
Transactions on Computational Science XVI ISBN: 9783642326622
Point cloud simplification has become a vital step in any point-based surface processing pipeline. This paper describes a fast and effective algorithm for point cloud simplification with feature preservation. First, feature points are extracted by th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b68b060ef4feb644b7ca6df209e97c34
https://doi.org/10.1007/978-3-642-32663-9_9
https://doi.org/10.1007/978-3-642-32663-9_9
Publikováno v:
CW
We present a rapid and effective point simplification algorithm for surface reconstruction which can represent different levels-of-detail. The core of this algorithm is to generate an approximately minimal set of adaptive balls covering the whole sur
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642223358
Various Partial Differential Equations (PDEs) have been used in computer graphics for approximating surfaces of geometric shapes by finding solutions to PDEs, subject to suitable boundary conditions. The PDE boundary conditions are defined as 3D curv
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c55c7a00a9a8298b349e9d8327e1323d
https://doi.org/10.1007/978-3-642-22336-5_3
https://doi.org/10.1007/978-3-642-22336-5_3
Publikováno v:
CW
In this paper, based on quadric error metrics, we present an hybrid approach to optimize triangulation created from implicit surface with sharp features. The approach first uses a resampling process to update vertices positions of initial triangulati
Publikováno v:
CW
Various Partial Differential Equations (PDE) have been used in computer graphics for approximating surfaces of geometric shapes by finding solutions to PDEs subject to suitable boundary conditions. The PDE boundary conditions are defined as 3D curves
Publikováno v:
2010 International Symposium on Intelligence Information Processing and Trusted Computing.
In this paper, we present an effective parallel algorithm for polygonizing implicit surfaces. The algorithm can produces triangulation approximation of implicit surface with adaptive size of triangles according to the local curvature of the surface.