Zobrazeno 1 - 10
of 53
pro vyhledávání: '"Mina C. Johnson-Glenberg"'
Autor:
Mina C. Johnson-Glenberg, Christine S. P. Yu, Frank Liu, Charles Amador, Yueming Bao, Shufan Yu, Robert LiKamWa
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Researchers, educators, and multimedia designers need to better understand how mixing physical tangible objects with virtual experiences affects learning and science identity. In this novel study, a 3D-printed tangible that is an accurate facsimile o
Externí odkaz:
https://doaj.org/article/7b6d231279744acd9a66cd0400595a63
Publikováno v:
Frontiers in Education, Vol 7 (2023)
Multiple assessments, including a novel videogame methodology, were used to understand how viewing a Giant Screen film in four different formats affected both science identity associated with liking science and desire to be a scientist, and learning
Externí odkaz:
https://doaj.org/article/1b96afd906654c7fa07a3f4354346c59
Publikováno v:
Educational Technology & Society, Vol 24, Iss 2, Pp 74-76 (2021)
The concepts of embodiment and embodied learning are gaining traction in the field of education. This special issue aims to synthesize current knowledge on the design and evaluation of learning in immersive and embodied learning environments, mediate
Externí odkaz:
https://doaj.org/article/5c455561c75a493fbb60c7c4db75cff4
Autor:
Mina C. Johnson-Glenberg
Publikováno v:
Frontiers in Computer Science, Vol 3 (2021)
Externí odkaz:
https://doaj.org/article/62787c7e19714a7997c5d995eb13b0c9
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
Covid-19 has prompted a surge of data visualizations that have been published for public consumption, yet, many have not had broad appeal or may have not been well-understood by laypeople. A data storytelling platform called Flow Immersive has been c
Externí odkaz:
https://doaj.org/article/a95bc460e7404a5fa1631b88efd69b0c
Autor:
Mina C. Johnson-Glenberg, Megan Jehn, Cheng-Yu Chung, Don Balanzat, Ricardo Nieland Zavala, Xavier Apostol, Jude Rayan, Hector Taylor, Anoosh Kapadia, Hannah Bartolomea
Publikováno v:
Frontiers in Communication, Vol 6 (2021)
We explore how an AR simulation created by a multidisciplinary team evolved into a more interactive, student-centered learning game. The CovidCampus experience was designed to help college students understand how their decisions can affect their prob
Externí odkaz:
https://doaj.org/article/b52f4ad3cad2432ab5a95adab3c096fd
Publikováno v:
Cognitive Research, Vol 2, Iss 1, Pp 1-28 (2017)
Abstract A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were:
Externí odkaz:
https://doaj.org/article/0000d5221d324e7da7d6c4d8dcd43ef2
Autor:
Mina C. Johnson-Glenberg
Publikováno v:
Frontiers in Robotics and AI, Vol 5 (2018)
This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) th
Externí odkaz:
https://doaj.org/article/b668b164dbf74d59acde3253270e2aaf
Autor:
Mina Johnson-Glenerg, Mina C. Johnson-Glenberg, Colleen Megowan-Romanowicz, David Birchfield, Caroline Savio-Ramos
Publikováno v:
Frontiers in Psychology, Vol 7 (2016)
Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching ques
Externí odkaz:
https://doaj.org/article/a7dea02824794e6783d0155edd89870f
Autor:
Rebecca E. Vieyra, Colleen Megowan-Romanowicz, Daniel J. O'Brien, Chrystian Vieyra, Mina C. Johnson-Glenberg
Publikováno v:
Advances in Early Childhood and K-12 Education ISBN: 9781668455852
Students regularly struggle with visualization and modeling of physical phenomena. Incorporating smartphones into teaching strategies has the potential to improve learning outcomes while simultaneously augmenting students' digital literacy skills in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::85554de35114f5fe2c48d1460fdb75fc
https://doi.org/10.4018/978-1-6684-5585-2.ch008
https://doi.org/10.4018/978-1-6684-5585-2.ch008