Zobrazeno 1 - 10
of 32
pro vyhledávání: '"Min-Ho Kyung"'
Publikováno v:
Scientific Reports, Vol 12, Iss 1, Pp 1-10 (2022)
Abstract We investigated a state-of-the-art algorithm for 3D reconstruction with a pair-matching technique, which enabled the fabrication of individualized implant restorations in the esthetic zone. This method compared 3D mirror images of crowns and
Externí odkaz:
https://doaj.org/article/0d1ccb9c3d694b1090b268732ce940ea
Publikováno v:
Computers & Graphics. 81:61-72
We introduce an algorithm for computing the two-sided Hausdorff distance between a triangle mesh and a quad mesh, guaranteed to be within the given error bound, which can be machine precision-level small. The algorithm expands upon a recent breakthro
Publikováno v:
Computer Aided Geometric Design. 62:91-103
We present an algorithm that computes the one-sided Hausdorff distance from a triangle mesh to a quad mesh. Our algorithm is much more robust than previous ones in the sense that memory requirement is vastly reduced, by avoiding storing combinatorial
Publikováno v:
International Journal of Software Engineering and Its Applications. 10:239-248
This study proposes a novel method of learning Chinese vocabulary using vibrotactile stimuli corresponding to Chinese intonation. We have created vibration feedback for the experiment, and developed a mobile application for the testing. Learning and
Autor:
Hyunho Lee, Min-Ho Kyung
Publikováno v:
The Visual Computer. 32:967-976
We present a novel parallel algorithm for mesh simplification that can reduce an input triangle mesh with highly improved performance. To take full advantage of the GPU comprising many computing cores, we enable collapsing of connected edges to be pr
Publikováno v:
Computer Graphics Forum. Jun2010, Vol. 29 Issue 4, p1469-1478. 10p. 3 Color Photographs, 2 Illustrations, 3 Diagrams, 5 Charts, 1 Graph.
Publikováno v:
Contemporary Research Trend of Education.
Autor:
Min-Ho Kyung
Publikováno v:
Transactions of the Society of CAD/CAM Engineers. 17:262-273
We present a novel GPU algorithm to compute outer cell boundaries of 3D arrangement subdivided by a given set of triangles. An outer cell boundary is defined as a 2-manifold surface consisting of subdivided polygons facing outward. Many geometric pro
Publikováno v:
Department of Computer Science Faculty Publications
We present an algorithmic solution to the robustness problem in computational geometry, called controlled linear perturbation, and demonstrate it on Minkowski sums of polyhedra. The robustness problem is how to implement real RAM algorithms accuratel
Publikováno v:
The Visual Computer. 28:125-135
Illumination at a surface point is formulated as an integral of a BRDF using the incident radiance over the hemisphere domain. A popular method to compute the integral is Monte Carlo integration, in which the surface illumination is computed as the s