Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Min Lun Wu"'
Publikováno v:
STEM Education, Vol 3, Iss 2, Pp 89-102 (2023)
This study detailed the course design principles and implementation of project-based learning (PBL) in a technology-themed graduate-level online course. Students were trained to develop knowledge and skills in instructional leadership, such as the ca
Externí odkaz:
https://doaj.org/article/910faa367a7141cdb158a8b51bc96003
Autor:
Min Lun Wu
Publikováno v:
Italian Journal of Educational Technology (2023)
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent m
Externí odkaz:
https://doaj.org/article/60175b54ed6d4430810268b674d39000
Publikováno v:
Journal of Ethnographic & Qualitative Research. Fall2023, Vol. 17 Issue 3, p237-250. 14p.
Publikováno v:
Education and Information Technologies.
Autor:
Yuchun Zhou, Min Lun Wu
Publikováno v:
Journal of Mixed Methods Research. 16:47-63
As integration in mixed methods studies is of great interest, we reviewed published articles between 2007 and 2019 in two major journals of mixed methods research to identify the integration challenges mixed methods researchers experienced. This stud
Autor:
Sara L. Hartman, Theda Marie Gibbs Grey, Danielle E. Dani, Greg Kessler, Chang Liu, Julie Barnhart Francis, Min Lun Wu
This chapter presents a model for leveraging community engagement to support learning in higher education institutions. The model capitalizes on bi-directional and mutually beneficial school-university and university-community partnerships. It purpos
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ae7203efd99b78f734fac88a52e14fcd
https://doi.org/10.4018/978-1-7998-1306-4.ch003
https://doi.org/10.4018/978-1-7998-1306-4.ch003
Publikováno v:
Computers in the Schools. 31:65-83
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers’ or non-gamers’ use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support co
Publikováno v:
TechTrends. 57:20-25
In this article we describe the evolution of an elective course designed specifically for undergraduate students in our pre-service teacher education program. This course is intended to prepare these undergraduate students as future teachers—helpin
Autor:
Min Lun Wu
Publikováno v:
Journal of Studies in Education. 8:1
Digital game-based learning (DGBL) has gained traction on various educational levels in recent years as educators continue to seek best practices and researchers keep conducting studies to investigate the affordances and constraints of such technolog
Autor:
Min Lun Wu
Publikováno v:
International Education Studies. 11:15
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students’ use of computational thinking skills elicited through programmed activities in a game design workshop. Situated l