Zobrazeno 1 - 10
of 242
pro vyhledávání: '"Min–Chun Hu"'
Publikováno v:
IEEE Access, Vol 9, Pp 114914-114928 (2021)
Volumetric representation is widely used in digital sculpting and terrain generation due to its highly modifiable characteristic. However, storing the entire raw voxel map requires a lot of memory, which limits its application on general machines. In
Externí odkaz:
https://doaj.org/article/005a9c359ab1416fa8f0e31096325547
Publikováno v:
Computer Graphics Forum. 42:37-49
Publikováno v:
Neurocomputing. 500:712-723
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:2970-2982
In this work, a VR-based basketball training system comprising a standalone VR device and a tablet is proposed. The system is intended to improve the ability of players to understand offensive tactics and to enable them to perform these tactics corre
Autor:
Pin–Xuan Liu, Tse–Yu Pan, Min–Chun Hu, Hung–Kuo Chu, Hsin–Shih Lin, Wen–Wei Hsieh, Chih–Jen Cheng
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
Evidence-Based Complementary and Alternative Medicine.
Background and Objective. The use of Chinese herbal medicines (CHMs) for treatment plays an important role in traditional Chinese medicine (TCM). However, some herbs are easily confused with the others because their shapes/textures look similar and t
Publikováno v:
2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV).
Autor:
Calvin Ku, Jian-Jia Weng, Yu-Hsin Wang, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Te-Cheng Wu, Hung-Kuo Chu, Min-Chun Hu
Publikováno v:
2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
Publikováno v:
Proceedings of the 30th ACM International Conference on Multimedia.
Publikováno v:
Proceedings of the 30th ACM International Conference on Multimedia.