Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Milán Magdics"'
Autor:
László Szirmay-Kalos, Milán Magdics
Publikováno v:
The Visual Computer. 38:4383-4395
Curved spaces are very un-intuitive to our eyes trained on Euclidean geometry. Games provide an interesting way to explore these strange worlds. Games are written with the help of modeling tools and game engines based on Euclidean geometry. This pape
Publikováno v:
The Visual Computer. 38:655-668
Dynamic tomography reconstructs a time activity curve (TAC) for every voxel assuming that the algebraic form of the function is known a priori. The algebraic form derived from the analysis of compartmental models depends nonlinearly on the nonnegativ
Publikováno v:
SSRN Electronic Journal.
Publikováno v:
Periodica Polytechnica Electrical Engineering and Computer Science. 62:134-143
Dynamic Positron Emission Tomography (PET) reconstructs the space-time concentration function of a radiotracer by observing the detector hits of gamma-photon pairs born during the radiotracer decay. The computation is based on the maximum likelihood
Publikováno v:
2020 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC).
Depth of Interaction (DOI) PET scanners extend the data stored about photon detection events by the depth of the gamma photon's absorption in the detector crystals. Popular DOI-based reconstruction methods disregard photon scattering in the detectors
Publikováno v:
Computer Graphics Forum. 36:9-19
Publikováno v:
2019 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC).
Dynamic positron emission tomography reconstructs the space-time dependence of radiotracer concentration in a human or animal body. The self-motion of the examined subject often cannot be avoided. Therefore, the motion should be measured and this inf
Autor:
Aria Serra, Mateu Sbert, Milán Magdics, Pedro Maldonado, Diego Vargas, Samuel Madariaga, Rafael Del Villar, Victor Fajnzylber
Publikováno v:
IC3D
The aim of our research is to build an empirical indicator of cinematic immersion based on ocular data. We study immersion as a gradual and adaptive process of corporal involvement in the cinematic experience. To study its temporal evolution, we anal
Publikováno v:
The Visual Computer. 33:331-342
This paper proposes a method to enhance volumetric data using anisotropic diffusion controlled by another voxel array representing the same object with different physical quantities. The main application of this approach is to enhance volumetric func
Autor:
Antonio Rodríguez Benítez, Rubén Jesús García Hernández, Milán Magdics, Philippe Bekaert, Juan Manuel García González, Mateu Sbert
Publikováno v:
International Journal of Creative Interfaces and Computer Graphics. 6:1-20
Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the