Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Mikhail Fiadotau"'
Autor:
Michela Tramonti, Alden Meirzhanovich Dochshanov, Mikhail Fiadotau, Mikko Grönlund, Peadar Callaghan, Alina Ailincai, Barbara Marini, Sari Joenvaara, Liina Maurer, Elisabetta Delle Donne
Publikováno v:
Education Sciences, Vol 14, Iss 8, p 893 (2024)
A decline in European students’ interest in STEM subjects, exacerbated by the COVID-19 pandemic’s disruption of education, has raised concerns about the continent’s future workforce. To address this challenge, this study investigates the effica
Externí odkaz:
https://doaj.org/article/83e0cf297aef46ed897e1d190ad3e59c
Autor:
Mikhail Fiadotau
Publikováno v:
Journal of Comparative Research in Anthropology and Sociology, Vol 6, Iss 1, Pp 85-97 (2015)
The essay discusses the role of paratext in framing players’ experience of videogames, focusing on the indie game scene and specifically examining three types of paratext: game title, game description, and the readme file. It cites examples coming
Externí odkaz:
https://doaj.org/article/47bfc14516eb485ba43b553168b4ca24
Autor:
Mikhail Fiadotau
Publikováno v:
Suomen Antropologi, Vol 40, Iss 4, Pp 59-62 (2015)
Externí odkaz:
https://doaj.org/article/6e6a6e9f7e6f48ceb9f0423c2a1ad212
Publikováno v:
Games: Research and Practice. 1:1-9
A growing number of game design and development programs in higher education are beginning to incorporate environmental considerations into their curricula. This aligns with the broader push for more responsible and environmentally conscious practice
Autor:
Mikhail Fiadotau
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031221231
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::053fe17567a763daf4747a00dee95611
https://doi.org/10.1007/978-3-031-22124-8_34
https://doi.org/10.1007/978-3-031-22124-8_34
Publikováno v:
ICERI2021 Proceedings.
Autor:
Mikhail Fiadotau
Publikováno v:
Journal of Gaming & Virtual Worlds. 11:215-230
The article examines three tools used for hobbyist game development in 1990s Japan: the Dezaemon series of user-customizable shoot ‘em up games, the RPG Tsukūru (RPG Maker) series of tools for creating Japanese-style role-playing games and the NSc
Autor:
Martin Sillaots, Mikhail Fiadotau
Publikováno v:
ICGJ
We conducted a comparative study of two structured (SCAMPER, Playgen AddingPlay card kit) and one unstructured (free brainstorming) ideation techniques, aiming to establish their suitability for game design education. We collected data about the tech
Autor:
Mikhail Fiadotau
Publikováno v:
Replay. The Polish Journal of Game Studies. 3:47-65
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These pa