Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Michele Domenico Todino"'
Publikováno v:
Education Sciences, Vol 14, Iss 3, p 258 (2024)
Technology has always represented the key to human progress. It is believed that the use of supportive technological mediators can facilitate teaching/learning processes and enable everyone to learn how to critically manage technology without being i
Externí odkaz:
https://doaj.org/article/ee9f16799da4452486619cdaadc465e0
Publikováno v:
Studi sulla Formazione, Vol 25, Iss 2 (2022)
The Covid-19 pandemic has shown us that every educational institution has a duty to value more than outdoor activities and artistic and cultural heritage. In fact, at times of lock-down they have been missed by students and teachers alike. However, i
Externí odkaz:
https://doaj.org/article/9175e2eb9f1843a293ab67ca42f8bf21
Publikováno v:
Studi sulla Formazione, Vol 25, Iss 1 (2022)
Opportunities offered through mobile devices in education are debated in the pedagogical scientific community in last years, since they were realized that contemporary society has undergone significant changes, in conjunction with a noteworthy spread
Externí odkaz:
https://doaj.org/article/c1839428bc864337b0bf866b099dd79e
Publikováno v:
Formare, Vol 21, Iss 3 (2021)
The Covid-19 health emergency has produced a rethinking of education and training systems based on open and flexible physical spaces and remote communication channels; however, socialization processes and virtual relational exchanges are still possib
Externí odkaz:
https://doaj.org/article/7dfa120c12ac46889a8bfab6a887db0f
Publikováno v:
Formazione & Insegnamento, Vol 19, Iss 1 Tome II (2021)
Nel presente lavoro, condotto dal Laboratorio H dell’Università degli Studi di Salerno, sono stati riportati sia il funzionamento sia i dati preliminari di un gioco didattico atto a rafforzare le competenze digitali e matematiche già presenti nei
Externí odkaz:
https://doaj.org/article/8f122fcf910d4e4ab3dce940115a41cb
Publikováno v:
Studi sulla Formazione, Vol 23, Iss 2 (2021)
Il Mobile Learning è un settore della didattica ormai consolidato, con il quale è concepibile attuare ambienti di apprendimento virtuali che offrono inedite opportunità di produrre e condividere contenuti multimediali e promuovere il processo di i
Externí odkaz:
https://doaj.org/article/d47cdd747f3b4c5a89e72aeaef6939ba
Publikováno v:
Formare, Vol 20, Iss 3 (2020)
This paper intends to present a prototyping of D-BOX, an educational game designed to facilitate the teaching-learning process of binary code based on a system of small balls (marbles) and platforms. The main idea is to teach in a primary school (in
Externí odkaz:
https://doaj.org/article/c2d6ad1302a14a74bb84b54270ee10cf
Publikováno v:
Studi sulla Formazione, Vol 23, Iss 1 (2020)
This paper tries to find a possible link between experience, education and videogames through Dewey's book "experience and education" wrote in 1938. This American philosopher, politician and pedagogist believed that there was a fixed point in educati
Externí odkaz:
https://doaj.org/article/9a0b984f38b64f76992fc9ebd531601d
Autor:
Stefano Di Tore, Aldo Caldarelli, Michele Domenico Todino, Lucia Campitiello, Veronica Beatini, Simone Aparecida Capellini
Publikováno v:
EDUCATION SCIENCES AND SOCIETY. :313-325
Questo contributo si prefigge da un lato, di dare uno spaccato del dilagante utilizzo di Extended Reality con particolare attenzione verso quella immersiva (Virtual Reality), mostrandone il crescente mercato dei dispositivi utilizzabili; dall'altro p
Publikováno v:
INTED2023 Proceedings.