Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Michael Stengel"'
Autor:
Michael Stengel, Josef Spjut, Ben Boudaoud, Trey Greer, Rachel Albert, Kaan Akşit, Jonghyun Kim, David Luebke
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:2126-2134
Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this r
Autor:
Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger
Publikováno v:
ACM Transactions on Graphics
Proceedings of ACM SIGGRAPH Asia 2022
Proceedings of ACM SIGGRAPH Asia 2022
Streaming rendered 3D content over a network to a thin client device, such as a phone or a VR/AR headset, brings high-fidelity graphics to platforms where it would not normally possible due to thermal, power, or cost constraints. Streamed 3D content
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::92656f390f6c25d25d798946844e5c60
https://hdl.handle.net/21.11116/0000-000C-208B-321.11116/0000-000C-208D-1
https://hdl.handle.net/21.11116/0000-000C-208B-321.11116/0000-000C-208D-1
Autor:
Morgan McGuire, Michael Stengel, David Luebke, Ben Boudaoud, Jonghyun Kim, Rachel Albert, Zander Majercik, Josef Spjut, Ward Lopes, Kaan Akşit, Youngmo Jeong, Joohwan Kim, Trey Greer, Peter Shirley
Publikováno v:
ACM Transactions on Graphics. 38:1-15
We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with
Autor:
Katerina Mania, Christian Richardt, Kaan Akşit, Michael Stengel, Rafal Mantiuk, George Alex Koulieris
Publikováno v:
Computer graphics forum, 2019, Vol.38(2), pp.493-519 [Peer Reviewed Journal]
Koulieris, G A, Akşit, K, Stengel, M, Mantiuk, R, Mania, K & Richardt, C 2019, ' Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality ', Computer Graphics Forum, vol. 38, no. 2, pp. 493-519 . https://doi.org/10.1111/cgf.13654
Koulieris, G A, Akşit, K, Stengel, M, Mantiuk, R, Mania, K & Richardt, C 2019, ' Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality ', Computer Graphics Forum, vol. 38, no. 2, pp. 493-519 . https://doi.org/10.1111/cgf.13654
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, which hav
Publikováno v:
MMSys
We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides many of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::61b6fec40685d9326ebc827c5e334ac3
http://arxiv.org/abs/2103.05875
http://arxiv.org/abs/2103.05875
Autor:
Karol Myszkowski, Thorsten Roth, Michael Stengel, Martin Weier, André Hinkenjann, Piotr Didyk, Elmar Eisemann, Philipp Slusallek, Marcus Magnor, Ernst Kruijff, Martin Eisemann, Steve Grogorick
Publikováno v:
Computer Graphics Forum. 36:611-643
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are often not accounted for, includ
Autor:
Youngmo Jeong, Michael Stengel, Morgan McGuire, Ben Boudaoud, Rachel Albert, Jonghyun Kim, Ward Lopes, Peter Shirley, Jui-Yi Wu, Zander Majercik, Kaan Akşit, Josef Spjut, Trey Greer, David Luebke
Publikováno v:
SIGGRAPH Emerging Technologies
An increasingly important part of usuable near-eye displays to allow use by users who use vision correction such as that provided by glasses and contact lenses. Recent research indicates that over 20% of world population is myopic, and this percentag
Autor:
David Dunn, Joohwan Kim, David Luebke, Morgan McGuire, Michael Stengel, Alexander Majercik, Shalini De Mello, Samuli Laine
Publikováno v:
CHI
Quality, diversity, and size of training data are critical factors for learning-based gaze estimators. We create two datasets satisfying these criteria for near-eye gaze estimation under infrared illumination: a synthetic dataset using anatomically-i
Autor:
Marcus Magnor, Michael Stengel
Publikováno v:
IEEE Signal Processing Magazine. 33:139-148
Contemporary digital displays feature multimillion pixels at ever-increasing refresh rates. Reality, on the other hand, provides us with a view of the world that is continuous in space and in time. The discrepancy between viewing the physical world a
Publikováno v:
Computer Graphics Forum. 35:129-139
With ever-increasing display resolution for wide field-of-view displays---such as head-mounted displays or 8k projectors---shading has become the major computational cost in rasterization. To reduce computational effort, we propose an algorithm that