Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Michael R. Marner"'
Publikováno v:
ITE Transactions on Media Technology and Applications. 1:204-213
Publikováno v:
ISMAR Workshops
Augmented reality systems commonly employ overt cueing to direct a user's attention and guide their actions. Spatial augmented reality based supraliminal annotations have been shown to improve user performance compared to LCD screens. This paper expl
Publikováno v:
3DUI
The 6th annual IEEE 3DUI contest focuses on Virtual Music Instruments (VMIs), and on 3D user interfaces for playing them. The Contest is part of the IEEE 2015 3DUI Symposium held in Arles, France. The contest is open to anyone interested in 3D User I
Publikováno v:
3DUI
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmented reality systems. While the ubiquity of input devices such as these
Publikováno v:
IEEE computer graphics and applications. 34(6)
Spatial augmented reality applies the concepts of spatial user interfaces to large-scale, projector-based augmented reality. Such virtual environments have interesting characteristics. They deal with large physical objects, the projection surfaces ar
Autor:
Peter Eades, Michael R. Marner, Stewart Von Itzstein, Karsten Klein, Joanne E. Zucco, Timothy Suthers, Andrew Irlitti, Ross T. Smith, James Baumeister, Timothy M. Simon, Neven A. M. ElSayed, Matt Adcock, Bruce H. Thomas
Publikováno v:
3DVis@IEEE VIS
This paper presents a proposal for the use of Spatial Augmented Reality as a tool for 3D data visualizations. The use of traditional display technologies such as LCD monitors provides a fish tank metaphor for the user, i.e. the information is behind
Autor:
Bruce H. Thomas, Michael R. Marner
Publikováno v:
3DUI
This poster presents results of our investigations into using Spatial Augmented Reality (SAR) to improve kitchen design and other interior architecture tasks. We present new user interface techniques for room sized modeling tasks, including cabinet l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::033113b4cc94e144561033f49cadc6e1
https://hdl.handle.net/11541.2/138914
https://hdl.handle.net/11541.2/138914
Publikováno v:
Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications ISBN: 9783319125671
Graph Drawing
Graph Drawing
Data sets of very large graphs are now commonplace; the scale of these graphs presents considerable difficulties for graph visualization methods. The use of interactive techniques and large screens have been proposed as two possible avenues to addres
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5870bf3842d1f446d08b1c1ecd96bde4
https://doi.org/10.1007/978-3-662-45803-7_10
https://doi.org/10.1007/978-3-662-45803-7_10
Publikováno v:
ISMAR
This paper presents results of a study measuring user performance in a procedural task using Spatial Augmented Reality (SAR). The task required participants to press sequences of buttons on two control panel designs in the correct order. Instructions
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::59fb02f385dd4fc58c2dc3fb0a8b6246
https://hdl.handle.net/1959.8/152575
https://hdl.handle.net/1959.8/152575
This paper presents a case study of Half Real, a live action, interactive theater show employing spatial augmented reality. Half Real is based on a murder investigation, where the live audience votes on how the investigation proceeds. Half Real immer
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::601506b3a1efa69084b4b16549f6661f
https://hdl.handle.net/1959.8/125792
https://hdl.handle.net/1959.8/125792