Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Michael R. Kalyn"'
Publikováno v:
International Journal of Human-Computer Studies. 94:64-73
Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games:
Publikováno v:
CHI
Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participant
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e735acb3a0ed983f22a58e52f39a1090
https://hdl.handle.net/10468/3896
https://hdl.handle.net/10468/3896
Autor:
Francis M. Bui, Michael R. Kalyn
Publikováno v:
2015 International Conference and Workshop on Computing and Communication (IEMCON).
Radiographs have been a great asset for radiologists in detecting diseases and bone fractures, however they are especially difficult for computer vision systems to analyze. One major difficulty is the lack of ability to use low-level features such as
Autor:
Jan D. Smeddinck, Matthew K. Miller, Max V. Birk, Regan L. Mandryk, Michael R. Kalyn, Kathrin Gerling
People using wheelchairs have access to fewer sports and other physically stimulating leisure activities than nondisabled persons, and often lead sedentary lifestyles that negatively influence their health. While motion-based video games have demonst
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0b68c865442275b27d05edacb09fa618
https://eprints.lincoln.ac.uk/id/eprint/16924/1/a6-gerling.pdf
https://eprints.lincoln.ac.uk/id/eprint/16924/1/a6-gerling.pdf
Publikováno v:
ASSETS
Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for old
Autor:
Michael Gaetz, Brett Taylor, Kathy Keiver, Shane Dielschneider, Christopher P. Bertram, Michael R. Kalyn, Regan L. Mandryk, Andre Doucette, Alison Pritchard Orr
Publikováno v:
IDC
Biofeedback games help people maintain specific mental or physical states and are useful to help children with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are
Publikováno v:
CHI Extended Abstracts
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce
Publikováno v:
CSCW
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gestu
Autor:
Brett Taylor, Regan L. Mandryk, Shane Dielschneider, Andre Doucette, Yichen Dang, Michael R. Kalyn
Publikováno v:
ASSETS
Biofeedback games help users maintain specific mental or physical states and are useful to help people with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are no
Publikováno v:
CHI
Prior work on physiological game interaction has focused on dynamically adapting games using physiological sensors. In this paper, we propose a classification of direct and indirect physiological sensor input to augment traditional game control. To f