Zobrazeno 1 - 10
of 659
pro vyhledávání: '"Michael Orey"'
Publikováno v:
The Journal of Technology Studies, 2007 Apr 01. 33(2), 135-135.
Externí odkaz:
https://www.jstor.org/stable/43604196
Autor:
O'Neill, Michael A.
Publikováno v:
BMJ: British Medical Journal, 2000 Feb . 320(7233), 520-520.
Externí odkaz:
https://www.jstor.org/stable/25187246
Autor:
Julia Leong
Publikováno v:
The Australian Library Journal. 58:333-334
Review(s) of: Educational Media and Technology Yearbook 2008, Ed. by Michael Orey, V. J. McClendon and Robert Maribe Branch. 2008 Edition, Volume 33. Published in cooperation with the Association for Educational Communications and Technology. Westpor
Publikováno v:
Malaysian Journal of Learning and Instruction, Vol 14, Iss 2 (2017)
Purpose - With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children’s motivation for playing video games as a way to learn. This study explores student motivation and enga
Externí odkaz:
https://doaj.org/article/bdc09ac390db4165a63c0aa24863b4fe
Publikováno v:
Technology, Pedagogy and Education. 29:631-647
This article proposes a gamification approach that aims to motivate students in online discussions. While some efforts have been made in gamification for teaching and learning, insufficient attenti...
Publikováno v:
ETD: Educação Temática Digital, Vol 12, Iss esp., Pp 112-125 (2011)
Neste artigo apresentamos questões relativas à localização e adaptação de recursos educacionais digitais. Começamos com uma discussão sobre objetos de aprendizagem (OA) e recursos educacionais abertos (REA). Apresentamos três estratégias qu
Externí odkaz:
https://doaj.org/article/9a64ef87ab4c471ab2082b819277744d
Autor:
Leong, Julia
Publikováno v:
Australian Library Journal; August 2009, Vol. 58 Issue: 3 p333-334, 2p
Autor:
Montella, Fabio1
Publikováno v:
History Teacher. Feb2024, Vol. 57 Issue 2, p255-266. 12p.
Publikováno v:
Malaysian Journal of Learning and Instruction. 14:1-21
Publikováno v:
Computers & Education. 120:213-226
This is an exploratory study that examines the influence of the gamification approach on student engagement in online discussions. A gamified online discussion tool, gEchoLu, was implemented in an undergraduate level online course, which held 22 onli