Zobrazeno 1 - 10
of 144
pro vyhledávání: '"Michael D. Kickmeier-Rust"'
Publikováno v:
Khatri, P., Khushboo, R., Wilson, C., & Kickmeier-Rust, M. D. (2019). Towards mapping competencies through learning analytics: Real-time competency assessment for career direction through interactive simulation. Assessment and Evaluation in Higher Education, 1-13. https://doi.org/10.1080/02602938.2019.1689382
The selection of career paths and making of academic choices is a difficult and often confusing task for young people. The impact on their lives, however, is enormous as it can determine entire fut...
Publikováno v:
Kickmeier-Rust, M. D., & Holzinger, A. (2019). Interactive Ant Colony Optimization to Support Adaptation in Serious Games. International Journal of Serious Games, 6(3), 37-50. https://doi.org/10.17083/ijsg.v6i3.308
International Journal of Serious Games, Vol 6, Iss 3 (2019)
International Journal of Serious Games, Vol 6, Iss 3 (2019)
The success of serious games usually depends on their capabilities to engage learners and to provide them with personalized gaming and learning experiences. Therefore, it is important to equip a game, as an autonomous computer system, with a certain
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 2 (2014)
The challenge of educational game design is to develop solutions that please as many players as possible, but are still educationally effective. How learning happens in games is methodologically very challenging to point out and thus it is usually av
Externí odkaz:
https://doaj.org/article/9d4b9d282b3247fc97c2b9cebda99ef5
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 2 (2014)
The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educ
Externí odkaz:
https://doaj.org/article/fc8a1644526347eb97ce86beafc27358
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 1 (2014)
Gamification appears being a promising approach to utilize the strong motivational potential of “gaming” in classroom without suffering from shortcomings such as low efficiency, weak pedagogy, or maybe most importantly the high costs. In the cont
Externí odkaz:
https://doaj.org/article/500a6e52f0a64a0483ddf8fe2226b95e
Autor:
Camelia-Mihaela Pintea, Markus Plass, Michael D. Kickmeier-Rust, Gloria Cerasela Crisan, Vasile Palade, Andreas Holzinger, Katharina Holzinger
Publikováno v:
Holzinger, A., Plass, M., Kickmeier-Rust, M. D., Holzinger, K., Cerasela Cris, G.,Pintea, C.-M, & Palade, V. (2019). Interactive machine learning: Experimental evidence for the human in the algorithmic loop. A case study on Ant Colony Optimization. Applied Intelligence, 49(7), 2401–2414. https://doi.org/10.1007/s10489-018-1361-5
Recent advances in automatic machine learning (aML) allow solving problems without any human intervention. However, sometimes a human-in-the-loop can be beneficial in solving computationally hard problems. In this paper we provide new experimental in
Publikováno v:
iLRN
Virtual Reality has become a mature and widespread technology in many application fields, including design, industry, defense, health care, and gaming. Also, in education, the potential of immersive technologies is acknowledged more commonly. Evidenc
Publikováno v:
Journal für LehrerInnenbildung 20 (2020) 1, S. 16-26
Kickmeier-Rust, M.D., & Reimann, P. (2020). Offenes Lernen in und mit virtuellen Welten. Journal für LehrerInnenbildung, 20(1), 16-26. https://doi.org/10.35468/jlb-01-2020_01
Kickmeier-Rust, M.D., & Reimann, P. (2020). Offenes Lernen in und mit virtuellen Welten. Journal für LehrerInnenbildung, 20(1), 16-26. https://doi.org/10.35468/jlb-01-2020_01
Die Autoren geben einen Überblick über zentrale Aspekte derzeitiger Potenziale des Lernens mit digitalen Tools – mit einem Schwerpunkt auf offenes Lernen und virtuelle Welten. Nach der exemplarischen Auswahl an Beispielen wird deutlich: Virtuelle
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac3027e8a27674cf1d57c5cdd9338050
Autor:
Albrecht Fortenbacher, Angel Suarez, Haeseon Yun, Jan vom Brocke, Stefan Dietze, René Helbig, Roope Jaakonmäki, Michael D. Kickmeier-Rust, Ivana Marenzi, Hendrik Drachsler
Publikováno v:
Learning Analytics Cookbook ISBN: 9783030433765
The amount of digital data about learning-related activities and achievements is steadily increasing. Yet, it is very difficult to combine all this data and to visualize learning patterns, even when data is readily available. The challenge is that da
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a08f345d8070e929ffbde939c23d39a2
https://doi.org/10.1007/978-3-030-43377-2_5
https://doi.org/10.1007/978-3-030-43377-2_5
Autor:
Jan vom Brocke, Ivana Marenzi, Michael D. Kickmeier-Rust, Hendrik Drachsler, Haeseon Yun, Angel Suarez, René Helbig, Roope Jaakonmäki, Stefan Dietze, Albrecht Fortenbacher
Publikováno v:
Learning Analytics Cookbook ISBN: 9783030433765
Informal learning activities, like searching for information on the Internet, can enhance students’ learning. However, not everything we find on the Internet is factual. If teachers could understand where the students look for information during th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5b4bd70b8fe193bca3ea1e931e44e020
https://doi.org/10.1007/978-3-030-43377-2_7
https://doi.org/10.1007/978-3-030-43377-2_7