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pro vyhledávání: '"Michael Bonfert"'
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Some virtual reality (VR) applications require true-to-life object manipulation, such as for training or teleoperation. We investigate an interaction technique that replicates the variable grip strength applied to a held object when using force-feedb
Externí odkaz:
https://doaj.org/article/156b16dda5374522944a54d694abddf9
Autor:
Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2023)
During the COVID-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to videoconferences, we conducted the weekly team meetings o
Externí odkaz:
https://doaj.org/article/861a66c8b91343b4882273ca448796f8
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2022)
It is challenging to provide users with a haptic weight sensation of virtual objects in VR since current consumer VR controllers and software-based approaches such as pseudo-haptics cannot render appropriate haptic stimuli. To overcome these limitati
Externí odkaz:
https://doaj.org/article/2cf5ae1d2b1d41dbb0886a8b350c44dc
Autor:
Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring
During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team meetings
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dcdf15a51a4e204b2aca859340a77ed2
http://arxiv.org/abs/2210.06190
http://arxiv.org/abs/2210.06190
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
CUI
Although smart speakers support increasingly complex multi-turn dialogues, they still play a mostly reactive role, responding to user’s questions or requests. With rapid technological advances, they are becoming more capable of initiating conversat
Publikováno v:
20th International Conference on Mobile and Ubiquitous Multimedia.
Publikováno v:
CHI PLAY (Companion)
Verbal communication is a central component in collaborative multiplayer gaming and creates a feeling of companionship among the players. In single-player games, this aspect is often missing. Advancements in speech recognition now open new potentials
Autor:
Dmitry Alexandrovsky, Pitt Michelmann, Jan David Smeddinck, Sebastian Höffner, Rainer Malaka, Susanne Putze, Dirk Wenig, Michael Bonfert
Publikováno v:
CHI
Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the