Zobrazeno 1 - 10
of 61
pro vyhledávání: '"Michał Mochocki"'
Publikováno v:
Homo Ludens. :115-140
There are some studies on the educational potential of game jams, but their number seems insufficient given the hundreds of thousands of game jam participants every year. What emerges as the largest research gap is the game industry perspective: its
Autor:
Michał Mochocki
Publikováno v:
International Journal of Role-Playing. :55-75
The paper presents theoretical foundations of the author's approach to the design of edu-larps. It is deliberately steering away from cross-disciplinary teaching, artistic education or soft skills training in order to advocate larps tailored to singl
Autor:
Michał Mochocki
Publikováno v:
Games and Culture. 17:839-842
Autor:
Raine Koskimaa, Michał Mochocki
Publikováno v:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication. 29:5-31
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of s
Autor:
Michał Mochocki
Publikováno v:
Games and Culture. 16:951-977
Can video games afford authentic heritage experiences, comparable to physical visits to a heritage site? How is authenticity of historical settings related to the player’s immersion? This article explores these questions by looking at the notions o
Autor:
Michał Mochocki
Publikováno v:
Homo Ludens. :179-202
This paper investigates the evolution of larp safety in the NordicAmerican larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating player interac
Autor:
Michał Mochocki
Publikováno v:
International Series on Computer Entertainment and Media Technology ISBN: 9783030815370
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::aebd648c0080e31736146b010310e121
https://doi.org/10.1007/978-3-030-81538-7_18
https://doi.org/10.1007/978-3-030-81538-7_18
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq,
This book explores the representations of Central and Eastern European histories in digital games.Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity
Autor:
Michał Mochocki
Publikováno v:
Role-play as a Heritage Practice
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3273d193e7126baf752812d8236a414f
https://doi.org/10.4324/9781003130956-81a
https://doi.org/10.4324/9781003130956-81a