Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Metacognitie"'
Publikováno v:
Mees, A, Collins, L & Toering, T 2021, ' Exploring the development of judgement and decision making in competent outdoor instructors ', Journal of Adventure Education and Outdoor Learning, pp. 77-91 . https://doi.org/10.1080/14729679.2021.1884105
Journal of Adventure Education & Outdoor Learning, 22(1), 77-91. Routledge
Journal of Adventure Education & Outdoor Learning, 22(1), 77-91. Routledge
Over the last ten years there has been growing interest in the judgement and decision making (JDM) of outdoor professionals, though research to date has focused on the JDM processes of experts. In contrast, this study examined the JDM of less experie
Publikováno v:
Educational Technology Research and Development. Springer
Educational Technology Research and Development, 70(6). Springer
Educational Technology Research and Development, 70(6). Springer
Digital support during self-regulated learning can improve metacognitive knowledge and skills in learners. Previous research has predominantly focused on embedding metacognitive support in domain-specific content. In this study, we examine a detached
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1364a9d6790922f026164046027f1d00
https://research.hanze.nl/en/publications/59b42bd9-8755-470d-a028-a1a35b92c84c
https://research.hanze.nl/en/publications/59b42bd9-8755-470d-a028-a1a35b92c84c
Autor:
Braad, Eelco
Metacognitive knowledge and metacognitive skills are at the heart of learning: they represent how learners think of their own learning process and how they attempt to improve the outcomes of that process. In this presentation we will discuss and demo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::089acf1e144c4b28cbb3b9c084c90d83
https://research.hanze.nl/nl/activities/04e4ba4e-a20b-421c-89e4-34a6229bd484
https://research.hanze.nl/nl/activities/04e4ba4e-a20b-421c-89e4-34a6229bd484
Publikováno v:
Journal of Interactive Learning Research, 32(4), 295-323. Association for the Advancement of Computing in Education (AACE)
Learner metacognition can positively impact learning. However, little is known about how to effectively design game-based learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structure
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::cc36f15d16f6a5eccc5677cc49fb1298
https://research.hanze.nl/en/publications/33256846-073d-4d19-ad27-148f510acc30
https://research.hanze.nl/en/publications/33256846-073d-4d19-ad27-148f510acc30
Learner metacognition can positively impact learning. However, little is known about how to effectively design game-based learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structure
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dris___00893::481e66c1390045a782e89d9756a50231
https://www.learntechlib.org/p/220332/
https://www.learntechlib.org/p/220332/
Autor:
Braad, Eelco
In CMD-onderwijs staat doen centraal: bedenken, conceptualiseren, ontwerpen, maken, uitproberen… Als student combineer je zo je kennis met vaardigheden en gedrag en ben je concreet bezig met je beroep. Tegelijkertijd is je het leerproces behoorlijk
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::340ccc7a48d13b80c02b21ab6389eec8
https://research.hanze.nl/nl/activities/bdd923ac-82f3-41ca-82c0-8850dbdcb502
https://research.hanze.nl/nl/activities/bdd923ac-82f3-41ca-82c0-8850dbdcb502
Autor:
Weijers, Leontine
Om goed te kunnen rekenen zijn veel vaardigheden nodig, zoals executieve functies (EF) en metacognitie (MC). Zowel werkgeheugen (WM, een EF) als MC-monitoring spelen een rol bij goede rekenvaardigheden. De invloed van beide concepten op de rekenvaard
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4301::bc8019544e8cc39640e85ee92fc5f1a8
https://research.ou.nl/ws/files/24487748/OWLWeijers_30082020.pdf
https://research.ou.nl/ws/files/24487748/OWLWeijers_30082020.pdf
Proefschrift Erasmus Universiteit Rotterdam.
Lit. opg.: p. 174-186. - Met een samenvatting in het Nederlands.
Lit. opg.: p. 174-186. - Met een samenvatting in het Nederlands.
Externí odkaz:
http://hdl.handle.net/1765/8144
Publikováno v:
Translational Issues in Psychological Science, 6(1), 53-69. American Psychological Association
Game-based learning (GBL) is an interactive form of training in which instructional elements are combined with motivational elements within one GBL-environment. Under the right circumstances, GBL can contribute to both learning and motivation. It is,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::87c5e5265fdf0177fb48fcd2e9890a44
https://research.tue.nl/nl/publications/865b58df-f429-4631-a32d-9dee09e52be9
https://research.tue.nl/nl/publications/865b58df-f429-4631-a32d-9dee09e52be9