Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Merav Hayak"'
Publikováno v:
Cogent Education, Vol 11, Iss 1 (2024)
The education systems of today face the challenge of imparting skills that are suitable for the 21st century. Encouraging the ability to integrate and process data from different knowledge fields will bring educators closer to the goal. We have devel
Externí odkaz:
https://doaj.org/article/1228b73363ae47088738dd935f5920bb
Publikováno v:
Education Sciences, Vol 14, Iss 2, p 120 (2024)
Artificial intelligence (AI) tools like ChatGPT demonstrate the potential to support personalized and adaptive learning experiences. This study explores how ChatGPT can facilitate self-regulated learning processes and learning computer programming. A
Externí odkaz:
https://doaj.org/article/6f9c88d6e2db4f9f9c440174a414c5c5
Autor:
Orit Avidov-Ungar, Merav Hayak
Publikováno v:
Technology, Pedagogy and Education. 32:239-255
Autor:
Orit Avidov Ungar, Merav Hayak
Publikováno v:
Journal of Information Technology Education: Research. 21:623-638
Aim/Purpose: This paper examines how senior academic staff from a large sample of teacher education colleges regard the integration of digital games into teacher instruction. These colleges serve general or religious populations, and we examine what,
Autor:
Merav Hayak, Orit Avidov Ungar
Publikováno v:
Journal of Information Technology Education: Innovations in Practice. 21:077-094
Aim/Purpose: The goal of the study was to examine the perceptions of senior academic staff who also serve as policymakers in Israeli colleges of education, regarding the integration of technology in teacher education, and the shift to online learning
Autor:
Orit, Avidov-Ungar, Merav, Hayak
Publikováno v:
Game Theory-From Idea to Practice ISBN: 9781837680597
Game Theory-From Idea to Practice
Game Theory-From Idea to Practice
This chapter addresses the integration of digital games in the education arena. It presents findings from research investigating the perceptions of teachers at different stages of their career regarding digital game integration in teaching and relate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f99976130784a13921e4e4442e372103
https://doi.org/10.5772/intechopen.109594
https://doi.org/10.5772/intechopen.109594
Autor:
Merav Hayak, Orit Avidov-Ungar
Publikováno v:
International Journal of Game-Based Learning. 11:17-30
This is a case study of innovative teaching that examined how 28 elementary school teachers in Israel perceived their implementation of digital game-based learning (DGBL) in their classrooms. The study involved teachers in Israel, who implement DGBL
Autor:
Orit Avidov-Ungar, Merav Hayak
Publikováno v:
TechTrends. 64:887-898
The present study examined teachers’ perceptions regarding the integration of digital game-based learning (DGBL) into their instruction at different stages of their career, in terms of: (a) inhibiting and encouraging factors (b) motivating factors.
Publikováno v:
Leadership & Policy in Schools; Jan-Mar2023, Vol. 22 Issue 1, p225-237, 13p