Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Menno Deen"'
Autor:
Bas D L Châtel, Jeroen H M Janssen, Geeske M E E Peeters, Rense Corten, Rob Tieben, Menno Deen, Elmy J M Hendriks, Marcel G M Olde Rikkert
Publikováno v:
JMIR Serious Games, Vol 12, p e52640 (2024)
BackgroundDigital mental health interventions could sustainably and scalably prevent and reduce loneliness in older adults. We designed an app containing 29 text-based games and a questionnaire-administering chatbot to stimulate intergenerational con
Externí odkaz:
https://doaj.org/article/8d60106a86bd49b6b53789fd6b8958e4
Autor:
Jeroen Janssen, Bas Châtel, Nora Den Heijer, Rob Tieben, Menno Deen, Rense Corten, Geeske Peeters, Marcel Olde Rikkert
Publikováno v:
JMIR Formative Research, Vol 7, p e45173 (2023)
BackgroundDigital loneliness interventions for older adults are promising, yet conclusive evidence is lacking due to a lack of randomized controlled trials (RCTs) and difficulties with recruitment. Process evaluation of performed RCTs is essential to
Externí odkaz:
https://doaj.org/article/1602ecbc9c7d473eb8ce38e636d26429
Publikováno v:
Child and Adolescent Psychiatry and Mental Health, Vol 15, Iss 1, Pp 1-13 (2021)
Abstract Background Talking about experiences of sexual abuse in therapy is difficult for children and adolescents, amongst others due to a lack of vocabulary to describe the situation, avoidance, or feelings of shame, fear, and self-blame. The serio
Externí odkaz:
https://doaj.org/article/ce4e632068d043b691dd8d9d3af248c8
Publikováno v:
JMIR Serious Games, Vol 9, Iss 3, p e26062 (2021)
BackgroundTalking about experiences of sexual abuse in therapy is difficult for children and adolescents. Possible reasons for this difficulty are a lack of vocabulary to describe the situation or feelings of shame, fear, and self-blame associated wi
Externí odkaz:
https://doaj.org/article/c3a7c0c579d34bbdbabc841d9c1e014c
Autor:
Jeroen Janssen, Bas Châtel, Pepijn Den Heijer, Rob Tieben, Menno Deen, Rense Corten, Geeske Peeters, Marcel Olde Rikkert
BACKGROUND With the digitalization of society and increasing loneliness due to population aging, the potential for digital loneliness interventions is growing. This article describes the mixed methods process evaluation of a digitally conducted rando
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c67ba7a953469a9acb819ed2d3327e8a
https://doi.org/10.2196/preprints.45173
https://doi.org/10.2196/preprints.45173
Autor:
Menno Deen, Eline Muijres
Publikováno v:
Persuasive Gaming in Context ISBN: 9789048543939
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0806e53e746f08970c057342fdb8773b
https://doi.org/10.1515/9789048543939-010
https://doi.org/10.1515/9789048543939-010
Autor:
Eline Muijres, Menno Deen
Publikováno v:
Persuasive Gaming in Context ISBN: 9789048543939
Persuasive Gaming in Context
Persuasive Gaming in Context
This chapter narrates the design process of VilDu?!, a game, or therapeutic tool, for sexually abused children. The game was developed during the Lyst Summit game jam and proved an important milestone for the Games [4Therapy] Project. Lessons learned
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f9f980c10359474e15709acf987ea276
https://doi.org/10.5117/9789463728805_ch08
https://doi.org/10.5117/9789463728805_ch08
BACKGROUND Talking about experiences of sexual abuse in therapy is difficult for children and adolescents. Possible reasons for this difficulty are a lack of vocabulary to describe the situation or feelings of shame, fear, and self-blame associated w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6c8a6b72f5d9e71d1c88d0e6e3a86d1c
https://doi.org/10.2196/preprints.26062
https://doi.org/10.2196/preprints.26062