Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Menelaos Katsantonis"'
Publikováno v:
Future Internet, Vol 16, Iss 7, p 231 (2024)
In light of the ever-increasing complexity of cyber–physical systems (CPSs) and information technology networking systems (ITNs), cyber ranges (CRs) have emerged as a promising solution by providing theoretical and practical cybersecurity knowledge
Externí odkaz:
https://doaj.org/article/1a276672cda3428bb4aaa1ba2a8e772b
Autor:
Menelaos Katsantonis, Ioannis Mavridis
Publikováno v:
International Journal of Serious Games, Vol 8, Iss 3 (2021)
HackLearn is a scenario-based hacking simulation game for teaching cybersecurity concepts while providing hands-on hacking experiences to the learners. HackLearn design is based on the COFELET framework, which assimilates modern learning theories, we
Externí odkaz:
https://doaj.org/article/e9a6ef87f53d4d98add9ca045573f5f6
Autor:
Ioannis Mavridis, Menelaos Katsantonis
Publikováno v:
International Journal of Serious Games, Vol 8, Iss 3 (2021)
HackLearn is a scenario-based hacking simulation game for teaching cybersecurity concepts while providing hands-on hacking experiences to the learners. HackLearn design is based on the COFELET framework, which assimilates modern learning theories, we
Publikováno v:
EDUCON
Cyber security education is an emerging field facing many challenges, while demand in skilled cyber security personnel is rising. Serious games and game-based learning approaches constitute a promising opportunity for learning and training in cyber s
Publikováno v:
Computers & Security. 105:102263
Cyber security game-based learning is a new field that lacks design standards and common methodologies. To this end, the Conceptual Framework for eLearning and Training (COFELET) and the COFELET ontology have been proposed. COFELET is a framework tha
Autor:
Menelaos Katsantonis, Ioannis Mavridis
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030357573
ICWL
ICWL
The Conceptual Framework for e-Learning and Training (COFELET) constitutes a design standard for the enhancement of cyber security education by guiding the development of effective game-based approaches (e.g., serious games). The COFELET framework en
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8bca55bda6905feec0d6064446fc80aa
https://doi.org/10.1007/978-3-030-35758-0_2
https://doi.org/10.1007/978-3-030-35758-0_2
Publikováno v:
PCI
Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study r