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pro vyhledávání: '"Melissa Kagen"'
Autor:
Melissa Kagen
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, trav
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b7eadf1f9d7dd52ac6d084cfa7b3df8f
https://doi.org/10.7551/mitpress/13856.001.0001
https://doi.org/10.7551/mitpress/13856.001.0001
Autor:
Melissa Kagen
Publikováno v:
Journal of Gaming & Virtual Worlds. 12:132-137
Review of: The Worries of a PatriarchyDeath Stranding, Hideo Kojima (2019)Kojima Productions, PlayStation 4, Microsoft Windows
Autor:
Melissa Kagen
Publikováno v:
Journal of Gaming & Virtual Worlds. 12:3-5
Autor:
Melissa Kagen
Publikováno v:
Convergence: The International Journal of Research into New Media Technologies. 26:1007-1020
This article describes the ‘archival adventure’ mechanic, in which players assemble a story by piecing it together from the archival memorabilia left behind. I compare the use of this mechanic in immersive performances and videogames, analyzing M
Autor:
Sonia Fizek, Melissa Kagen
Publikováno v:
Journal of Gaming & Virtual Worlds. 11:211-213
Autor:
Melissa Kagen
A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aest
Autor:
Melissa Kagen
Publikováno v:
The Opera Quarterly. 33:122-139
Autor:
Melissa Kagen
Publikováno v:
The German Quarterly. 89:36-50
This paper reads the concept of walking in Robert Walser's Der Spaziergang as an aggressive, militant act, analogous to the Swiss armies concurrently marching through the country. Written in Switzerland during World War I, by an author actively servi