Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Meilani Hartono"'
Publikováno v:
ComTech, Vol 7, Iss 4, Pp 255-265 (2016)
The purpose of this research was to review and implement interactive audio visual media used in an educational game to improve elementary students’ interest in learning mathematics. The game was developed for desktop platform. The art of the game w
Externí odkaz:
https://doaj.org/article/94c7c43e5edf4408a4e3933ba8dc0b3a
Autor:
Edwina Meilani Hartono
Publikováno v:
Jurnal Akuntansi: Kajian Ilmiah Akuntansi, Vol 8, Iss 1, Pp 21-33 (2020)
Cost-to-serve adalah pendekatan yang paling penting bagi customer, produk, dan bagaimana mengelolanya dengan biaya yang sesuai. Cost-to-serve menargetkan aspek efisiensi, bauran produk, dan rasionalisasi dalam manajemen customer. Banyak entitas hanya
Externí odkaz:
https://doaj.org/article/0c7b0a4456d54c369dc440edc8231688
Publikováno v:
2021 7th International Conference on Education and Technology (ICET).
This study aims to determine the effectiveness of using Quizizz and Quizalize media on students' mathematics learning outcomes. The population in this study were 4th-grade students of Elementary School Pius Pekalongan with a sample of 51 students. Th
Autor:
Meilani Hartono, Dhayinta Citra Aspari
Publikováno v:
2021 7th International Conference on Education and Technology (ICET).
This study aims to determine the effectiveness of learning media based on modules and GeoGebra to improve mathematics learning outcomes. The population in this study were fourth-grade students of SD Negeri (Public Elementary School) Toso 01 and SD Ne
Autor:
Meilani Hartono
Publikováno v:
Journal of Education Research and Evaluation, Vol 1, Iss 3, Pp 162-167 (2017)
This study aims to find the Supervision Model Based on Primary Teacher Professional Competence which effective on integrated learning. This study use research and development with qualitative approach which will be carried out in the Palmerah, West J
Autor:
Edwina Meilani Hartono
Publikováno v:
Jurnal Akuntansi: Kajian Ilmiah Akuntansi, Vol 8, Iss 1, Pp 21-33 (2020)
JAK (Jurnal Akuntansi) Kajian Ilmiah Akuntansi; Vol. 8 No. 1 (2021); 21-33
JAK (Jurnal Akuntansi) Kajian Ilmiah Akuntansi; Vol. 8 No. 1 (2021); 21-33
Cost-to-serve is the most important approach for customers, products, and how to manage them with the appropriate costs. Cost-to-serve targets aspects of efficiency, product mix, and rationalization in customer management. Many entities are only awar
Publikováno v:
ComTech, Vol 7, Iss 4, Pp 255-265 (2016)
The purpose of this research was to review and implement interactive audio visual media used in an educational game to improve elementary students’ interest in learning mathematics. The game was developed for desktop platform. The art of the game w
Autor:
Andri Guna Santoso, Khairisan Noor Adhyatmoko, Crisantus Lebu Raya, Meilani Hartono, Muhammad Alif Candramata, Budi Yulianto
Publikováno v:
2017 International Conference on Information Management and Technology (ICIMTech).
The purpose of this research is to develop educational mathematics game for elementary students. This game will be made to be played in a personal computer (PC). The pictures used are 2D pictures with 2D animation and audio to attract students to pla
Publikováno v:
2016 International Conference on Information Management and Technology (ICIMTech).
The purpose of this research is to present a math education game as an alternative teaching method for students studying mathematics. The game is set to be released on personal computers (PC). The art of the game is set as 2D cartoon art. There will