Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Mehmet Ilker Berkman"'
Autor:
Safak Sahin, Mehmet Ilker Berkman
Publikováno v:
International Journal of Human–Computer Interaction. :1-25
Publikováno v:
International Journal of Human–Computer Interaction. 38:1081-1093
Autor:
Mehmet İlker Berkman, Güven Çatak
Publikováno v:
Eurasiagraphics’20 Special Issue; Volume: 7, Issue: 0 1-10
Mugla Journal of Science and Technology
Mugla Journal of Science and Technology
Özellikle sanal gerçeklik uygulamaları için, teknoloji aracılığı ile tecrübe edilen "mevcudiyet" (presence) deneyimini değerlendirmek için kullanılan I-grup Varlık Anketi (IPQ), orijinal olarak Almanca olarak geliştirilmiş ve diğer bi
Autor:
Mehmet İlker Berkman, Şafak Şahin
Publikováno v:
The Turkish Online Journal of Design, Art and Communication, Vol 11, Iss 4, Pp 1328-1347 (2021)
SUPR-Q (- Standardized User Experience Percentile Rank Questionnaire) is a usability scale that is highly suitable for assessing websites and mobile applications which have transactional capabilities, such as shopping and e-commerce services. The Tur
Publikováno v:
Springer Series in Design and Innovation ISBN: 9783030650599
Individuals with Spinal Cord Injury, has problems with their motor dysfunctions and Physical Therapy is an important process in order to prevent those problems dramatically. Motivation plays a key role in this part. People with the SCI, don’t want
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0c8bee1179afd1134585846565bc8196
https://doi.org/10.1007/978-3-030-65060-5_15
https://doi.org/10.1007/978-3-030-65060-5_15
Publikováno v:
Springer Series in Design and Innovation ISBN: 9783030650599
From social media filters to medical applications, AR (augmented reality) is a rapidly growing technology. On the other hand, AR gaming is a popular application of this field of study. Microsoft’s see-through augmented reality headset HoloLens is o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::442b82b5e9bae14422c7919adcdd51c3
https://doi.org/10.1007/978-3-030-65060-5_22
https://doi.org/10.1007/978-3-030-65060-5_22
Autor:
Ecehan Akan, Mehmet İlker Berkman
Publikováno v:
Game User Experience And Player-Centered Design ISBN: 9783030376420
The subjective experience of emotions which is usually caused by a specific stimulus either real or virtual typically gets accompanied by physiological and behavioral changes in the body. An essential part of the gaming experience is formed by emotio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::27ae8bfb823b3026d6551907936a3010
https://doi.org/10.1007/978-3-030-37643-7_10
https://doi.org/10.1007/978-3-030-37643-7_10
Publikováno v:
International Journal of Human–Computer Interaction. 34:35-56
This study presents the development process of a set of questionnaire items to establish a measurement model for the usability of shared workspace groupware systems, which is suggested as a usability scale called SWUS, the Shared Workspace Usability
Autor:
Mehmet Ilker Berkman, Ecehan Akan
Publikováno v:
Encyclopedia of Computer Graphics and Games ISBN: 9783319082349
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::197bb303c16e32d8a4d52ae1bc473eb0
https://doi.org/10.1007/978-3-319-08234-9_162-1
https://doi.org/10.1007/978-3-319-08234-9_162-1
Autor:
Mehmet İlker Berkman, Volkan Sevinc
Publikováno v:
Applied Ergonomics. 82:102958
Cybersickness, i.e. visually induced motion sickness, remains as a negative effect that is detrimental to the user experience of VEs (virtual environments) developed for VR (virtual reality) consumers. As the VR technology evolves, it is rather trigg