Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Megan D. Wiedbusch"'
Autor:
Daryn A. Dever, Megan D. Wiedbusch, Sarah M. Romero, Kevin Smith, Milouni Patel, Nathan Sonnenfeld, James Lester, Roger Azevedo
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
IntroductionSelf-regulated learning (SRL), or learners’ ability to monitor and change their own cognitive, affective, metacognitive, and motivational processes, encompasses several operations that should be deployed during learning including Search
Externí odkaz:
https://doaj.org/article/9bb666ad748c4949aca0f454e260c82b
Autor:
Daryn A. Dever, Mary Jean Amon, Hana Vrzáková, Megan D. Wiedbusch, Elizabeth B. Cloude, Roger Azevedo
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
Undergraduate students (N = 82) learned about microbiology with Crystal Island, a game-based learning environment (GBLE), which required participants to interact with instructional materials (i.e., books and research articles, non-player character [N
Externí odkaz:
https://doaj.org/article/71feb89405764308b9943fd6d30c5c24
Publikováno v:
Frontiers in Education, Vol 6 (2021)
Teachers’ ability to self-regulate their own learning is closely related to their competency to enhance self-regulated learning (SRL) in their students. Accordingly, there is emerging research for the design of teacher dashboards that empower instr
Externí odkaz:
https://doaj.org/article/3f69cc6c17eb4fd9a02a329e6133458e
Publikováno v:
Frontiers in Education, Vol 5 (2020)
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators. Not only do empirical studies find that learners do not possess sufficient scientific-thinking
Externí odkaz:
https://doaj.org/article/7f6fbd2fc5744d29837199e79ae6d45a
Autor:
Daryn A. Dever, Nathan A. Sonnenfeld, Megan D. Wiedbusch, S. Grace Schmorrow, Mary Jean Amon, Roger Azevedo
Publikováno v:
Metacognition and Learning.
Publikováno v:
Discourse Processes. 59:94-115
This study examined 57 learners’ emotions (i.e., joy, anger, confusion, frustration) as they engaged with scientific content while learning about microbiology with Crystal Island, a game-based lear...
Publikováno v:
International Journal of Artificial Intelligence in Education. 30:581-615
Game-based learning environments (GBLEs) focus on enhancing learning by providing learners with various representations of information (e.g., text, diagrams, etc.) while allowing full autonomy, or control over their actions. Challenges arise as resea
Publikováno v:
The Multimodal Learning Analytics Handbook ISBN: 9783031080753
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a28bfee59a6775f409442f89fad95252
https://doi.org/10.1007/978-3-031-08076-0_5
https://doi.org/10.1007/978-3-031-08076-0_5
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031116438
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b35de93be03f69341764522a97ea7bfb
https://doi.org/10.1007/978-3-031-11644-5_33
https://doi.org/10.1007/978-3-031-11644-5_33
Publikováno v:
Learning and Collaboration Technologies. Designing the Learner and Teacher Experience ISBN: 9783031056567
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9b5d5efcf5283488ce68ea4b723c0d50
https://doi.org/10.1007/978-3-031-05657-4_5
https://doi.org/10.1007/978-3-031-05657-4_5