Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Max Limper"'
Publikováno v:
ACM Transactions on Graphics. 37:1-13
Packed atlases, consisting of 2D parameterized charts, are ubiquitously used to store surface signals such as texture or normals. Tight packing is similarly used to arrange and cut-out 2D panels for fabrication from sheet materials. Packing efficienc
Publikováno v:
Web3D
Within this paper, we present a novel 3D web architecture style which allows to build format-agnostic 3D model graphs on the basis of ReSTful principles. We generalize the abstract definitions of RFC 2077 and allow to compose models and model fractio
Publikováno v:
Computer Graphics Forum. 32:197-206
Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and softwa
Autor:
Tobias Franke, Johannes Behr, Yvonne Jung, Arjan Kuijper, Max Limper, Timo Sturm, Karsten Schwenk
Publikováno v:
IEEE Computer Graphics and Applications. 33:26-36
Until recently, a major drawback of declarative-3D approaches for the Web was the encoding of scene-graph-related structured data along with a text-based description of unstructured vertex data. Loading times were long, and 3D Web content wasn't avai
Autor:
Pasquale Herzig, Gerrit Voβ, Johannes Behr, Yvonne Jung, Arjan Kuijper, Max Limper, Karsten Schwenk
Publikováno v:
The Visual Computer. 29:1039-1049
We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different renderers in heterogeneous comp
Publikováno v:
Web3D
Engineering design phases in AEC and process industry projects produce large amounts of virtual CAD data that have to be linked together, specifically in the case of nuclear power plants, before being realized in the implementation and construction p
Publikováno v:
Web3D
We present a unified material description and transmission format for real-time, physically-based shading. Our format is general enough to be used consistently across multiple rendering systems and platforms, covering a wide range of applications fro
Publikováno v:
Web3D
Virtual 3D object galleries on the Web nowadays often use real-time, interactive 3D graphics. However, this does usually still not hold for their preview images, sometimes referred to as thumbnails. We provide a technical analysis on the applicabilit
Autor:
Miguel Sousa, Tobias Franke, Johannes Behr, Samuel Parfouru, Maik Thöner, Gerrit Voss, Clotilde Jeulin, Michael Schmitt, Christophe Mouton, Max Limper, Julien Champeau, Christian Stein
Publikováno v:
Web3D
This paper presents the webVis/instant3DHub platform, which combines a novel Web-Components based framework and a Visual Computing as a Service infrastructure to deliver an interactive 3D data visualisation solution. The system focuses on minimising
Publikováno v:
Web3D
The visualization of massive 3D models is an intensively examined field of research. Due to their rapidly growing complexity of such models, visualisation them in real-time will never be possible through a higher speed of rasterization alone. Instead