Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Max Krichenbauer"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24(2):1038-1048
Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functio
Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces
Autor:
Steven Feiner, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Max Krichenbauer, Hirokazu Kato
Publikováno v:
Computers & Graphics. 65:22-30
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the application of VR 3D UIs to professional work environments is attracting increasing attention. One of the most conspicuous concepts is immersive 3D modeling
Autor:
Christian Sandor, Hirokazu Kato, Max Krichenbauer, Petri Pulli, Goshiro Yamamoto, Takafumi Taketomi, Jaakko Hyry
Publikováno v:
ITE Transactions on Media Technology and Applications. 5(2):57-66
Projector-camera (ProCam) systems have a potential to become popular and affordable as they can create interactive surfaces for example on tabletops, walls, household items or on a palm of a hand. The possibility that these systems will be used at ho
Publikováno v:
AIVR
Preproduction is a critical step in creating 3D animated content for film and TV. The current process is slow, costly, and creatively challenging, forcing the layout director (LD) to interpret and create 3D worlds and camera directions from 2D drawin
Autor:
Goshiro Yamamoto, Christian Sandor, Steven Feiner, Max Krichenbauer, Hirokazu Kato, Takafumi Taketomi
Publikováno v:
ISMAR Adjunct
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the application of VR 3D UIs to professional work environments is attracting increasing attention. One of the most conspicuous concepts is immersive 3D modeling
Autor:
Max Krichenbauer, Hirokazu Kato, Jaakko Hyry, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Petri Pulli
We present a design of a user interface on a projection tabletop system for the elderly. Nowadays, the population imbalance between the elderly who require daily care and caregivers is being one of global social issues since the population aging adva
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6c74bb06060191231213bec04774838c
http://hdl.handle.net/10061/13333
http://hdl.handle.net/10061/13333
Publikováno v:
ISMAR
The idea of using Augmented Reality (AR) user interfaces (UIs) to create 3D media content, such as 3D models for movies and games has been repeatedly suggested over the last decade. Even though the concept is intuitively compelling and recent technol
Publikováno v:
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).