Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Maurizio Caporali"'
Publikováno v:
Interaction Design and Architecture(s), Iss 30, Pp 95-112 (2016)
The advent of massively interconnected objects, devices, and sensors raises equally substantial challenges regarding the resources that will allow makers to manage the complexity of such systems and to exploit the opportunities such technologies open
Externí odkaz:
https://doaj.org/article/854a88f6986a4aa8be321190d70c70e2
Publikováno v:
Formare, Vol 12, Iss 77 (2013)
La fruizione di servizi e di contenuti Internet può essere abilitata da nuovi «oggetti» in grado di realizzare modalità di interazione adeguate a supportare le attività sociali umane che avvengono in un determinato luogo e in specifici momenti.
Externí odkaz:
https://doaj.org/article/213143205e14455995900c60289ded75
Autor:
Maurizio Caporali
Publikováno v:
Formare, Vol 12, Iss 77 (2013)
In questo articolo presentiamo il progetto WiRoni, che affronta il design tecnologico di artefatti che permettono di accedere ai contenuti Internet in uno spazio pubblico attraverso delle interazioni naturali. Per fare questo abbiamo utilizzato tre t
Externí odkaz:
https://doaj.org/article/bc1723aefef5451ba79b71d22a240842
Publikováno v:
Je-LKS: Journal of E-Learning and Knowledge Society, Vol 3, Iss 2 (2009)
The 3is project at the University of Siena is devoted to the design of new artefacts for the support of learning activities. The key concepts that have inspired the design process are those of dialogical knowledge construction (DKC) and situated edit
Externí odkaz:
https://doaj.org/article/c34dea848d754513890141b33a2c0151
Autor:
Daniele Conti, Bruno Sinopoli, Francesco Montefoschi, Giovanni Burresi, Antonio Rizzo, Maurizio Caporali
Publikováno v:
Frontiers in ICT, Vol 6 (2019)
The domain of Human-Computer Interaction does not concern just the design of technology that is easy to use, useful, and fancy – it has to do with our role in shaping our environment, our ecological niche that today involves the whole earth. A key
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c5da44b25e55d6600b14c6744f1a0b14
http://hdl.handle.net/11365/1122111
http://hdl.handle.net/11365/1122111
This chapter describes the opportunities offered by an extension of MIT App Inventor 2 named UDOO App Inventor (UAPPI). UAPPI aims to facilitate learning in programming the behavior of objects in the physical world (e.g., internet of things). In addi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6e9a183c363d0deff3b89f011f2732b0
http://hdl.handle.net/11365/1122113
http://hdl.handle.net/11365/1122113
Autor:
Antonio Gisondi, Antonio Rizzo, Francesco Montefoschi, Roberto Giorgi, Maurizio Caporali, Giovanni Burresi
Publikováno v:
ECCE
Nowadays Machine Learning (ML) has reached an all-time high, and this is evident by considering the increasing number of successful start-ups, applications and services in this domain. ML techniques are being developed and applied to an ever-growing
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::025c8335cf0a8dcd194202bd73f4a84a
http://hdl.handle.net/11365/1014822
http://hdl.handle.net/11365/1014822
Autor:
Maurizio Caporali, Emanuele Palazzetti
Key FeaturesBook DescriptionWhat you will learnBuild working prototype circuits using breadboardsCreate realworld applications and prototypes using all the features provided by the UDOO boardControl external circuits from Android applications with th
Publikováno v:
Knowledge, Technology & Policy. 22:51-59
Ubiquitous Computing, Pervasive Computing, Physical Computing, Everyware, Tangible User Interface, and the Internet of Things all share the same viewpoint—a viewpoint that sees computers, phones, and game consoles as no longer being the only device