Zobrazeno 1 - 10
of 57
pro vyhledávání: '"Mattia Thibault"'
Autor:
Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oğuz 'Oz' Buruk, Mattia Thibault, Juho Hamari
Publikováno v:
Temes de Disseny, Iss 39 (2023)
The Wild Probes (WPs) are a set of hybrid tools for designers and researchers to facilitate multi-stakeholder co-design engagements within the forest. They support situated forestry future-making by helping the participants of a co-design process pay
Externí odkaz:
https://doaj.org/article/68b7d726b12b42b4970b9f6bb482f1a9
Publikováno v:
Frontiers in Computer Science, Vol 3 (2022)
Externí odkaz:
https://doaj.org/article/e146683e7d5d4a93b196e9bee39a1884
Autor:
Mattia Thibault
Publikováno v:
DigitCult@Scientific Journal on Digital Cultures, Vol 5, Iss 2 (2021)
Questo articolo mira a definire ed espandere l'idea di gamification punk, in dialogo con le altre due provocazioni in questo numero di DigitCult. Iniziamo delineando le principali critiche che possono essere mosse alla gamification mainstream, vale a
Externí odkaz:
https://doaj.org/article/63603ad7e48d44deb98ced8a952813b4
Autor:
Mattia Thibault
Publikováno v:
KOME: An International Journal of Pure Communication Inquiry, Vol 4, Iss 2, Pp 74-81 (2016)
Nowadays game studies are in the foreground of cultural and communication debates. Even if video games are strongly studied in semiotics, play is a wide field of study with many areas still unexplored. The area that this paper aims to explore concern
Externí odkaz:
https://doaj.org/article/a0880ef9f9564d21926a320f4f9fad5a
Autor:
Mattia Thibault
Publikováno v:
KOME: An International Journal of Pure Communication Inquiry, Vol 3, Iss 2, Pp 1-9 (2015)
This paper aims to reconstruct the fortune of the semiotic analysis of cartomancy, considered as a proper semiotic system, focusing in particular on the point of view of Tartu-Moscow School of Semiotics (TMS). TMS, founded by the renowned semiotician
Externí odkaz:
https://doaj.org/article/a85715c64c844ef897c8d4ae391d00e8
Autor:
Mattia Thibault
Publikováno v:
DigitCult@Scientific Journal on Digital Cultures, Vol 3, Iss 1 (2018)
La centralità del videogioco nelle narrazioni transmediali è un fatto comunemente accertato (ne parla già Jenkins in Cultura convergente 2006). Oltre ai videogiochi, però, è facile vedere come altre forme di ludicità prendano il posto nelle nar
Externí odkaz:
https://doaj.org/article/81380637062a4994b95bd2e7b3170381
Autor:
Mattia Thibault
Publikováno v:
Sign Systems Studies, Vol 44, Iss 3 (2016)
The aim of the article is to introduce an approach to play based on semiotics of culture and, in particular, grounded in the works and ideas of Juri Lotman. On the one hand, it provides an overview of Lotman’s works dedicated to play and games, sta
Externí odkaz:
https://doaj.org/article/4ed5230f44a946b1a6c9a6d2e81854f1
Autor:
Mattia Thibault
Publikováno v:
G|A|M|E The Italian Journal of Game Studies (2015)
This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief
Externí odkaz:
https://doaj.org/article/828ae9c218314923b37f380fddb5ff32
Autor:
Mattia Thibault
Publikováno v:
Linguistic Frontiers. 5:1-9
This paper introduces the notion of speculative semiotics as a scientific project within the larger umb- rella of speculative studies. The paper first provides a brief account of the projects of “nuclear semiotics” that investigated how to commun
Autor:
Mattia Thibault, Eero Tarasti
Publikováno v:
Semiotica. 2022:79-94
This paper investigates how play practices affect players’ relationships with the urban environment through the bodily movement and performances that characterize them. Building on a definition of playful behavior derived by semiotics of culture, w