Zobrazeno 1 - 10
of 38
pro vyhledávání: '"Matti Pouke"'
Autor:
Matti Pouke, Sakaria Pouke, Evan G. Center, Alexis P. Chambers, Timo Ojala, Steven M. LaValle
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
According to previous research, humans are exceptionally skilled at distinguishing earth-congruent object trajectories from earth-discrepant ones. Inconsistent scale cues in Virtual Reality (VR), however, are shown to easily confuse VR users’ scale
Externí odkaz:
https://doaj.org/article/a1181dd154904aa99006575479230d99
Autor:
Matti Pouke, Evan G. Center, Alexis P. Chambers, Sakaria Pouke, Timo Ojala, Steven M. Lavalle
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body ownership illusion-based body scaling could affect the plausibility of
Externí odkaz:
https://doaj.org/article/58abaf681e9f4122b09f605719b75035
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users’ scale deviates greatly from normal, there is a mismatch between the object physics they consider realis
Externí odkaz:
https://doaj.org/article/9f3b08bb44894860a790ebcd91686d17
Autor:
Arttu Julin, Kaisa Jaalama, Juho-Pekka Virtanen, Matti Pouke, Johanna Ylipulli, Matti Vaaja, Juha Hyyppä, Hannu Hyyppä
Publikováno v:
ISPRS International Journal of Geo-Information, Vol 7, Iss 2, p 55 (2018)
3D city models have become common geospatial data assets for cities that can be utilized in numerous fields, in tasks related to planning, visualization, and decision-making among others. We present a study of 3D city modeling focusing on the six lar
Externí odkaz:
https://doaj.org/article/627b7c3a182b4647b1b80ff1f4652eb3
Autor:
Timo Ojala, Juho-Pekka Virtanen, Kaisa Jaalama, Tuulia Puustinen, Arttu Julin, Hannu Hyyppä, Antero Kukko, Matti Vaaja, Juha Hyyppä, Tuomas Turppa, Lingli Zhu, Matti Kurkela, Matti Pouke
Publikováno v:
Nordic Journal of Surveying and Real Estate Research
Digital 3D geometric models have become a central tool for geo-information. For many participatory and collaborative applications, distributing these models easily is essential. Several technical solutions exist for creating online systems that facil
Publikováno v:
The Routledge Companion to Smart Cities ISBN: 9781315178387
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::54866e0abced768b83bf02063222a697
https://doi.org/10.4324/9781315178387-22
https://doi.org/10.4324/9781315178387-22
Autor:
Alexander Voroshilov, Paula Alavesa, Alexander Samodelkin, Minna Pakanen, Matti Pouke, Mohamed Abdellatif, Timo Ojala, Hannu Kukka
Publikováno v:
Alavesa, P, Pakanen, M A, Ojala, T, Pouke, M, Kukka, H, Samodelkin, A, Voroshilov, A & Abdellatif, M 2020, ' Embedding virtual environments into the physical world : memorability and co-presence in the context of pervasive location-based games ', Multimedia Tools and Applications, vol. 79, pp. 3285-3309 . https://doi.org/10.1007/s11042-018-7077-z
Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::262582894dfe16c7d031353b74c68c14
https://pure.au.dk/ws/files/177061562/Alavesa2018_Article_EmbeddingVirtualEnvironmentsIn.pdf
https://pure.au.dk/ws/files/177061562/Alavesa2018_Article_EmbeddingVirtualEnvironmentsIn.pdf
Publikováno v:
FabLearn
Design participation and education are important vehicles for building citizenship skills in democratic societies. However, there is a considerable gap between macro-level aims to include the civil society at large and Participatory Design (PD) metho
Publikováno v:
WEVR@VR
We present a qualitative study investigating the effects of real-world stimuli and place familiarity on presence. The study was carried out using a prototype Virtual Reality system designed for participatory urban planning. The system uses consumer g
Publikováno v:
Computers, Environment and Urban Systems. 57:118-129
We present a computational method that exploits points of interest (POIs) to generate realistic virtual pedestrians for a city model, i.e., a simulated crowd. Our method is validated using mobility traces collected longitudinally from a city-wide fre