Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Matthieu Nesme"'
Publikováno v:
BMC Musculoskeletal Disorders, Vol 23, Iss 1, Pp 1-13 (2022)
Abstract Background Whole body standing alignment (WBSA) in terms of biomechanics can be evaluated accurately only by referring the gravity line (GL) which lies on the gravity center (GC). Here, we introduce a method for estimating GL and simultaneou
Externí odkaz:
https://doaj.org/article/cf11038e15ac47dda8108c9d0dfd9e05
Autor:
Christos Koutras, Hamed Shayestehpour, Jesús Pérez, Christian Wong, John Rasmussen, Maxime Tournier, Matthieu Nesme, Miguel A. Otaduy
Publikováno v:
Frontiers in Bioengineering and Biotechnology, Vol 10 (2022)
The use of patient-specific biomechanical models offers many opportunities in the treatment of adolescent idiopathic scoliosis, such as the design of personalized braces. The first step in the development of these patient-specific models is to fit th
Externí odkaz:
https://doaj.org/article/a98401702f31459d81a44256a53972b9
Autor:
Julien Gerbelot, Alexandre Moreau-Gaudry, Matthieu Nesme, Aurélien Courvoisier, François Faure
Publikováno v:
European Spine Journal
European Spine Journal, Springer Verlag, 2019, 28 (6), pp.1277-1285. ⟨10.1007/s00586-019-05948-9⟩
European Spine Journal, Springer Verlag, 2019, 28 (6), pp.1277-1285. ⟨10.1007/s00586-019-05948-9⟩
International audience; PURPOSE:Bracing is the most commonly used treatment for scoliosis. But braces remain predominantly "handcrafted." Our objective was to create a novel brace simulator using a high-fidelity 3D "avatar" of the patient's trunk.MET
Autor:
Laurent Eck, Bernard Devauchelle, Elie Cattan, Sylvain Bouchigny, Matthieu Nesme, François Faure, Julien Davrou, Christine Megard
Publikováno v:
Lecture Notes in Computer Science (LNBI)
Lecture Notes in Computer Science (LNBI), Smart Multimedia: Second International Conference, Dec 2019, San Diego, CA, United States. pp.265-273, ⟨10.1007/978-3-030-54407-2_22⟩
Lecture Notes in Computer Science ISBN: 9783030544065
ICSM
Lecture Notes in Computer Science (LNBI), Smart Multimedia: Second International Conference, Dec 2019, San Diego, CA, United States. pp.265-273, ⟨10.1007/978-3-030-54407-2_22⟩
Lecture Notes in Computer Science ISBN: 9783030544065
ICSM
International audience; Haptic training in simulation is a rising pedagogical trend in medical education. It is a rather new field that appeared partly because the adage “see one, do one, teach one”, from a mentoring standpoint, is undesirable du
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac4514300c0d29e0096e09566b1e7b18
https://hal.science/hal-03970433
https://hal.science/hal-03970433
Publikováno v:
Eurographics Symposium on Computer Animation
Eurographics Symposium on Computer Animation, Aug 2015, Los Angeles, United States
Symposium on Computer Animation
Eurographics Symposium on Computer Animation, Aug 2015, Los Angeles, United States
Symposium on Computer Animation
International audience; We present a new framework for artist driven level of detail in solid simulations. Simulated objects are simultaneously embedded in several, separately designed deformation models with their own independent degrees of freedom.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15e9f40c09af6f31c68c19152a6de696
https://hal.inria.fr/hal-01172062/file/multifarious_sca15.pdf
https://hal.inria.fr/hal-01172062/file/multifarious_sca15.pdf
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, 2015, Proceedings of SIGGRAPH, 34 (4), pp.132:1--132:10. ⟨10.1145/2766969⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2015, Proceedings of SIGGRAPH, 34 (4), pp.132:1--132:10. ⟨10.1145/2766969⟩
ACM Transactions on Graphics, 2015, Proceedings of SIGGRAPH, 34 (4), pp.132:1--132:10. ⟨10.1145/2766969⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2015, Proceedings of SIGGRAPH, 34 (4), pp.132:1--132:10. ⟨10.1145/2766969⟩
International audience; We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1135b00e64474b6f1fd81931c3eb5d98
https://hal.inria.fr/hal-01157835v2/file/StableConstraints_siggraph15.pdf
https://hal.inria.fr/hal-01157835v2/file/StableConstraints_siggraph15.pdf
Publikováno v:
Computers and Graphics
Computers and Graphics, Elsevier, 2014, 45, pp.75-85. ⟨10.1016/j.cag.2014.08.004⟩
Computers and Graphics, 2014, 45, pp.75-85. ⟨10.1016/j.cag.2014.08.004⟩
Computers and Graphics, Elsevier, 2014, 45, pp.75-85. ⟨10.1016/j.cag.2014.08.004⟩
Computers and Graphics, 2014, 45, pp.75-85. ⟨10.1016/j.cag.2014.08.004⟩
A new adaptive model for viscoelastic solids is presented. Unlike previous approaches, it allows seamless transitions, and simplifications in deformed states. The deformation field is generated by a set of physically animated frames. Starting from a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f373f513b4486cf79b885d81f25569b8
https://hal.inria.fr/hal-01076338/file/si-gi-2014.pdf
https://hal.inria.fr/hal-01076338/file/si-gi-2014.pdf
Publikováno v:
Graphics Interface
Graphics Interface, May 2014, Montréal, Canada. pp.17-24
Graphics Interface 2014 ISBN: 9781003059325
Graphics Interface, May 2014, Montréal, Canada. pp.17-24
Graphics Interface 2014 ISBN: 9781003059325
International audience; A new adaptive model for viscoelastic solids is presented. Unlike previous approaches, it allows seamless transitions, and simplifications in deformed states. The deformation field is generated by a set of physically animated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::939f40f477de98cfed70ddd2c57e88df
https://hal.inria.fr/hal-00975220
https://hal.inria.fr/hal-00975220
Publikováno v:
International Journal of Image and Graphics
International Journal of Image and Graphics, World Scientific Publishing, 2010, 10 (2), pp.175-202. ⟨10.1142/S021946781000372X⟩
International Journal of Image and Graphics, 2010, 10 (2), pp.175-202. ⟨10.1142/S021946781000372X⟩
International Journal of Image and Graphics, World Scientific Publishing, 2010, 10 (2), pp.175-202. ⟨10.1142/S021946781000372X⟩
International Journal of Image and Graphics, 2010, 10 (2), pp.175-202. ⟨10.1142/S021946781000372X⟩
International audience; Providing realistic interactive simulation requires a powerful animation method with a highly detailed rendering. Based on continuum mechanics, the finite element method needs a volumetric represen- tation of the object to an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9c5961bd87227b293a9f0d96b3fce865
https://hal.inria.fr/inria-00443064
https://hal.inria.fr/inria-00443064
Autor:
Antoine Bouthors, Matthieu Nesme
Publikováno v:
Graphics Interface
GI '07-Graphics Interface
GI '07-Graphics Interface, May 2007, Montréal, Canada. pp.3-9, ⟨10.1145/1268517.1268521⟩
GI '07-Graphics Interface
GI '07-Graphics Interface, May 2007, Montréal, Canada. pp.3-9, ⟨10.1145/1268517.1268521⟩
International audience; We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope of real-time rendering. This method is robust,