Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Matthew Ventura"'
Autor:
Elizabeth Rowe, Jodi Asbell-Clarke, Ma. Victoria Almeda, Santiago Gasca, Teon Edwards, Erin Bardar, Valerie Shute, Matthew Ventura
Publikováno v:
International Journal of Computer Science Education in Schools. 5:28-73
Background and Context: The Inclusive Assessment of Computational Thinking (CT) designed for accessibility and learner variability was studied in over 50 classes in US schools (grades 3-8). Objective: The validation studies of IACT sampled thousands
Autor:
Max M. Louwerse, Natalie K. Person, Andrew Olney, Matthew Ventura, Donald R. Franceschetti, Xiangen Hu, Brent A. Olde, Arthur C. Graesser
Publikováno v:
Proceedings of the Twenty-Fourth Annual Conference of the Cognitive Science Society ISBN: 9781315782379
Implementing Latent Semantic Analysis in Learning Environments with Conversational Agents and Tutorial Dialog Arthur C. Graesser (a-graesser@memphis.edu) Department of Psychology, 202 Psychology Building, University of Memphis, Memphis, TN 38152 USA
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::38d2a993b934005930e2ca1b5c00d7d6
https://doi.org/10.4324/9781315782379-27
https://doi.org/10.4324/9781315782379-27
Autor:
Renuka Sindhgatta, Matthew Ventura, Tejas I. Dhamecha, Shazia Afzal, Nirmal K. Mukhi, Jessica Yarbro, Smit Marvaniya
Publikováno v:
NAACL-HLT (2)
There are significant challenges involved in the design and implementation of a dialog-based tutoring system (DBT) ranging from domain engineering to natural language classification and eventually instantiating an adaptive, personalized dialog strate
Autor:
Shazia Afzal, Matthew Ventura, Peter W. Foltz, John T. Behrens, Nirmal K. Mukhi, Patrick Watson, Jessica Yarbro, Tejas I. Dhamecha, Jae-wook Ahn, Tengfei Ma, Anne Pier Salverda, Smit Marvaniya, Ravi Tejwani, Cassius D'Helon, Maria Chang
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319938455
AIED (2)
AIED (2)
IBM and Pearson have partnered to develop dialogue-based intelligent tutoring systems at an unprecedented scale. We leveraged the decades-long research in intelligent tutoring systems (specifically dialogue based tutoring systems) and advances in mac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5488c25783915c1c26f7f932b011372a
https://doi.org/10.1007/978-3-319-93846-2_90
https://doi.org/10.1007/978-3-319-93846-2_90
Autor:
Victoria Almeda, Valerie J. Shute, Jaclyn Ocumpaugh, Kyunghwa Cho, Ryan S. Baker, Matthew Ventura, Nigel Bosch, Sidney K. D'Mello
Publikováno v:
Computers & Education. 86:224-235
This study investigated the relationships among incoming knowledge, persistence, affective states, in-game progress, and consequently learning outcomes for students using the game Physics Playground. We used structural equation modeling to examine th
Publikováno v:
Computers & Education. 80:58-67
In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8?h. Before and after gameplay, participants completed a set of online tests related
Autor:
John Ventura, Joseph Qualls, Chad Baker, Matthew Ventura, Raymond (Trey) McGinnis, Breeana Nikaido
Publikováno v:
SoutheastCon 2017.
The global video game industry's revenues reached 7.2 billion in 2007 and over $65 billion in 2012 with projected growth over $80 billion by 2017. As new consoles, PC, and mobile devices penetrate more foreign markets, revenues derived from these dev
Publikováno v:
The Journal of Educational Research. 106:423-430
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called
Autor:
Matthew Ventura, Valerie J. Shute
Publikováno v:
Computers in Human Behavior. 29:2568-2572
In this study, 154 students individually played a challenging physics video game for roughly 4h. Based on time data for both solved and unsolved problems derived from log files, we created a game-based assessment of persistence that was validated aga
Publikováno v:
Computers & Education. 60:52-58
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measur