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of 36
pro vyhledávání: '"Matthew Berland"'
Autor:
Natalie Jorion, Jessica Roberts, Alex Bowers, Mike Tissenbaum, Leilah Lyons, Vishesh Kumar, Matthew Berland
Publikováno v:
Frontline Learning Research, Vol 8, Iss 6 (2020)
A driving factor in designing interactive museum exhibits to support simultaneous users is that visitors learn from one another, via both observation and conversation. Such collaborative interactions among museum-goers are typically analyzed through
Externí odkaz:
https://doaj.org/article/a9381670c8684e089b691d166f889a07
Autor:
Christine Anhalt-Depies, Matthew Berland, Mark G. Rickenbach, Ryan Bemowski, Adena R. Rissman
Publikováno v:
Behaviour & Information Technology. :1-9
Autor:
Matthew Berland, Vishesh Kumar
Publikováno v:
LAK23: 13th International Learning Analytics and Knowledge Conference.
Publikováno v:
Visitor Studies. 24:184-202
Hackathons provide an informal, structured learning environment where groups of participants develop and present a project over a specified period of time. During their work, participants often tak...
Autor:
Joshua Gabai, Matthew Berland
Publikováno v:
International Journal of Designs for Learning. 12:34-41
In this design case, we describe The Handwavey Game (Handwavey)—a tabletop, cooperative role-playing game created to study how people can come to converge on novel physical gestures around meaning. In Handwavey, players are novice wizards who cast
Publikováno v:
Teachers College Record: The Voice of Scholarship in Education. 122:1-30
Background CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose In this paper, we examine the history of
Autor:
Laura Hobbes Legault, Jennifer Scianna, Caroline D. Hardin, Alexander Brooks, Matthew Berland
Publikováno v:
ITiCSE
As the COVID-19 pandemic spread throughout the United States in Spring 2020, universities around the country conducted the unprecedented feat of moving essentially their entire curricula online. This abrupt mid-semester shift in modality was the firs
Publikováno v:
Thinking Skills and Creativity. 30:135-144
In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of
Autor:
Matthew Berland, Antero Garcia
A speculative framework that imagines how we can use education data to promote play, creativity, and social justice over normativity and conformity.Educational analytics tend toward aggregation, asking what a “normative” learner does. In The Left
Autor:
Matthew Berland
Publikováno v:
Designing Constructionist Futures ISBN: 9780262361088
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d8ebbade6053080fddabff00f07cd678
https://doi.org/10.7551/mitpress/12091.003.0027
https://doi.org/10.7551/mitpress/12091.003.0027