Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Mats, Wiklund"'
Publikováno v:
European Conference on Games Based Learning. 16:329-338
Digital games have the potential to address a variety of pedagogical objectives across a range of subject areas in education and research shows that teachers are interested to learn about the use of games in teaching. However, due to the lack of prof
Publikováno v:
Qualitative Research in Accounting & Management. 18:1-25
Purpose This paper aims to explore the role of management controls in managing heterogeneous interests during extreme situations. Design/methodology/approach Through interviews and observations, the authors analyse the Swedish Migration Agency’s ma
Autor:
Mats Wiklund, Love Ekenberg
Publikováno v:
Designs for Learning, Vol 2, Iss 1, Pp 36-55 (2009)
The use of commercial, off-the-shelf computer games as teaching tools is an interesting possibility, but one that may alter the teacher’s role. Unlike specially adapted, game-like educational software, students’ attitudes toward the learning pote
Externí odkaz:
https://doaj.org/article/89bb42efda8b4280958a0d2e8d387ec1
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030343491
GALA
GALA
To effectively support digital game adoption in education, stakeholders need to understand teachers’ current game-based teaching practices, challenges, and needs. This study investigates digital game use of teachers at compulsory and upper secondar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e2f8fe00cef1a97b8b5008aa90d128dd
https://doi.org/10.1007/978-3-030-34350-7_8
https://doi.org/10.1007/978-3-030-34350-7_8
Digital games and simulations for learning are not new phenomena. However, with the advancements in technology, they have gathered increasing interest over recent years. With digital ubiquity, game ...
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d68adf21a86600154beafbbfaf6bea11
https://doi.org/10.1163/9789004388826_002
https://doi.org/10.1163/9789004388826_002
Publikováno v:
Journal of Educational Technology Systems. 43:349-370
Pupils in Sweden are socialized in commercial off-the-shelf games, and, therefore, game-oriented formal education can constitute a foundation for further socialization of pupils excluded in school. However, digital illiteracy and traditional views am
Publikováno v:
Traffic Injury Prevention. 14:874-880
The study examines how drivers experience a conventional W-beam guardrail (metal crash barrier) along both sides of narrow versus wider roads (single carriageway with 2 lanes) in terms of stress, feelings, and driving patterns and whether subjective
Publikováno v:
Accident Analysis & Prevention. 43:706-713
As a way to reduce the number of car crashes different in-car safety devices are being introduced. In this paper one such application is being investigated, namely the electronic stability control system (ESC). The study used a survey method, includi
Publikováno v:
Journal of Environmental Psychology. 29:493-502
This paper examines how three Swedish landscape types (open, forested, and varied) affect driver behaviour. The study was carried out in 2007 under controlled conditions in the VTI Driving Simulator III, Linkoping, Sweden. Qualitative (questionnaires
Autor:
Thomas, Westin, Malin, Furöstam, Roy, Yasasindhu, Lena, Norberg, Mats, Wiklund, Peter, Mozelius
Publikováno v:
Studies in health technology and informatics. 217
Equal access to cultural activities is important for inclusion and computer gaming is one of the most common activities in digital culture. However, many people with impairments are excluded from participating. While parallel game universes (PGUs) pr