Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Matija Kaniški"'
Autor:
Dragutin Kermek, Matija Kaniški
Journal of Higher Education Theory and PracticeVol. 22(3) 202213Analysis of Learning Outcomes in Gamified Blended E-learning CourseDragutin KermekUniversity of ZagrebMatija KaniškiUniversity of ZagrebLearning outcomes describe what students will lea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::13cd56f67c3a03d45cce9186a295faf3
https://doi.org/10.21125/inted.2021.1682
https://doi.org/10.21125/inted.2021.1682
Publikováno v:
MIPRO
Web sites internationalization of Croatian web sites is a problem remained from the beginnings of web. In most cases, only some general information that are rarely changed are available in foreign languages, and the reason for that is the lack of hum
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bf06af0196f5985016200837bdf6f2dc
https://www.bib.irb.hr/1005825
https://www.bib.irb.hr/1005825
Publikováno v:
MIPRO
Gamification has been applied in different levels of education (elementary, high school, university) for roughly last 5 years. Many researches deal with how to improve education process by usage of game mechanics and other game based elements in thei
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::57a5fb68a0dd4edd21d654ec5dd80790
https://doi.org/10.23919/mipro.2018.8400140
https://doi.org/10.23919/mipro.2018.8400140
Publikováno v:
MIPRO
Modern programming paradigms have brought many different challenges for visually impaired programmers. Graphical interfaces have become one of the biggest obstacles for visually impaired programming professionals. The same problems that relate to vis
Publikováno v:
MIPRO
It is very hard to properly motivate students to learn abstract programming concepts and programming is generally considered as hard. Students tend to fear programming courses and they develop skeptic attitude towards this kind of courses. One of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4f34cac164b04e829cc354b215ec557d
https://www.bib.irb.hr/846687
https://www.bib.irb.hr/846687
Publikováno v:
MIPRO
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gamification and recently becomes very popular in academia. In e-learning systems gamification is mainly used to increase user's motivation, experience an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6163235f7292e653cb0af737caaaa8c5
https://www.bib.irb.hr/821427
https://www.bib.irb.hr/821427