Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Mathias Schott"'
Publikováno v:
Computers & Graphics. 36:596-606
Direct volume rendering has been an active area of research for over two decades. Transfer function design remains a difficult task since current methods, such as traditional 1D and 2D transfer functions, are not always effective for all data sets. V
Autor:
Mathias Schott, Vincent Pegoraro, Tobias Martin, Sean T. Smith, Charles Hansen, A. V. Pascal Grosset
Publikováno v:
Computer Graphics Forum. 30:941-950
In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique ext
Publikováno v:
Computer Graphics Forum. 29:1365-1374
Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challenging in spite of its broad range of applications. As an alternative to t
Autor:
Iris Fleischer, Mathias Schott, Franz Renz, Roman Boča, Göstar Klingelhöfer, Víctor Martínez, M. Blumers, Michael Menzel, Thorsten Hoffmann, M. Klein
Publikováno v:
Hyperfine Interactions. 184:259-265
The precursors [Fe(III)(N − R − L)Cl] (N − R − LH2=N,N′-bis(2′-hydroxy- 5′-methyl-benzyliden)-1,7-diamino-4-R-4-azaheptane, R = H, methyl(Me)) are high-spin (S = 5/2) complexes. The Lewis-acidic precursors are combined with Lewis- Base-
Publikováno v:
International Journal of Modern Physics D. 13:1365-1373
We present a sketchy survey on the role of effective mesonic and baryonic degrees of freedom in dense hadronic matter and briefly mention still very crude attempts to include constituent quarks degrees of freedom for a transition to a quark gluon pla
Publikováno v:
IEEE Pacific Visualization 2013
IEEE Pacific Visualization 2013, Feb 2013, Sidney, Australia. pp.81-88, ⟨10.1109/PacificVis.2013.6596131⟩
PacificVis
IEEE Pacific Visualization 2013, Feb 2013, Sidney, Australia. pp.81-88, ⟨10.1109/PacificVis.2013.6596131⟩
PacificVis
International audience; In this paper, we present a user study on the use of Depth of Field for depth perception in Direct Volume Rendering. Direct Volume Rendering with Phong shading and perspective projection is used as the baseline. Depth of Field
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9eedd033bad1de77cd143f4fe28a4ecb
https://inria.hal.science/hal-00762548/file/dofEval.pdf
https://inria.hal.science/hal-00762548/file/dofEval.pdf
Autor:
Mathias Schott
Publikováno v:
CSR und Kommunikation ISBN: 9783642401091
CSR und Kommunikation ISBN: 9783662564806
CSR und Kommunikation ISBN: 9783662564806
Die Sanitarindustrie ist eine Kernbranche fur das Element Wasser, das in vielen Teilen der Welt knapp wird. Durch das steigende Bewusstsein fur einen verantwortungsvolleren Umgang mit Ressourcen, sind die Erwartungen an die Sanitarbranche im Hinblick
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4215012de618213b39b0041e715fc3cb
https://doi.org/10.1007/978-3-642-40110-7_11
https://doi.org/10.1007/978-3-642-40110-7_11
Autor:
Mathias Schott, A. V. Pascal Grosset, Benjamin P. Brown, Tobias Martin, Thomas Höllt, Charles Hansen, Sean T. Smith, Carson Brownlee
Publikováno v:
PacificVis
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing stre
Autor:
Xavier Tricoche, Mathias Schott, Elaine Cohen, Michael E. Papka, Christoph Kessler, Natallia Kotava, Christoph Garth, Aaron Knoll, Hans Hagen, Charles Hansen
Publikováno v:
PacificVis
Peak finding provides more accurate classification for direct volume rendering by sampling directly at local maxima in a transfer function, allowing for better reproduction of high-frequency features. However, the 1D peak finding technique does not e
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2009, Computer Graphics Forum, 28 (3), pp.865-862
Computer Graphics Forum, Wiley, 2009, Computer Graphics Forum, 28 (3), pp.865-862
Computer Graphics Forum, 2009, Computer Graphics Forum, 28 (3), pp.865-862
Computer Graphics Forum, Wiley, 2009, Computer Graphics Forum, 28 (3), pp.865-862
Volumetric rendering is widely used to examine 3D scalar fields from CT/MRI scanners and numerical simulation datasets. One key aspect of volumetric rendering is the ability to provide perceptual cues to aid in understanding structure contained in th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bdac528e9c1cd484a512bc1e56597813
https://inria.hal.science/inria-00461413
https://inria.hal.science/inria-00461413