Zobrazeno 1 - 10
of 169
pro vyhledávání: '"Mathias Paulin"'
In this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual Point Lights (VPL) are an efficient approach to define indirect light sources and to evaluat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::78213411190132309f8437dc1c02d189
http://arxiv.org/abs/2201.01487
http://arxiv.org/abs/2201.01487
Autor:
Yaniss Nyffenegger-Péré, Mégane Bati, Stéphane Blanco, Jean-Louis Dufresne, Mouna El Hafi, Vincent Eymet, Vincent Forest, Richard Fournier, Nicolas Mellado, Nada Mourtaday, Mathias Paulin
Publikováno v:
Entropie : thermodynamique – énergie – environnement – économie. 3
Autor:
Pierre Mézières, Mathias Paulin
Publikováno v:
ACM Digital Library, SIGGRAPH Asia 2021 Technical Communications, SA'21
14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA 2021)
14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA 2021), Special interest group of the Association for Computing Machinery in computer graphics and interactive techniques, Dec 2021, Tokyo, Japan
14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA 2021)
14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA 2021), Special interest group of the Association for Computing Machinery in computer graphics and interactive techniques, Dec 2021, Tokyo, Japan
International audience; Spherical Harmonics (SH) are commonly and widely used in computer graphics in order to speed up the evaluation of the rendering equation. With separable BRDF, the diffuse and specular contributions are traditionally computed s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::91a22b64f3f68b8cd4ac27a9c13bfba7
https://hal.archives-ouvertes.fr/hal-03358603/document
https://hal.archives-ouvertes.fr/hal-03358603/document
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, In press, pp.1-10. ⟨10.1111/cgf.14429⟩
Computer Graphics Forum, Wiley, In press, pp.1-10. ⟨10.1111/cgf.14429⟩
International audience; In the movie industry pipeline, rendering programs output the main image along with a collection of Arbitrary Output Variable layers (AOVs) that retain specific information on light transport and scene properties in image spac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0b79d3b92f65243ee157c40acec5af33
https://hal.archives-ouvertes.fr/hal-03480926v1/document
https://hal.archives-ouvertes.fr/hal-03480926v1/document
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2019, 38 (4), ⟨10.1111/cgf.13781⟩
Computer Graphics Forum, Wiley, 2019, 38 (4), ⟨10.1111/cgf.13781⟩
International audience; Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects of artistic manipulation as they carry important stylistic informa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::490cf739a579fd68f31c5202b67dfcc4
https://hal.archives-ouvertes.fr/hal-02174327
https://hal.archives-ouvertes.fr/hal-02174327
Publikováno v:
The Visual Computer
The Visual Computer, Springer Verlag, 2017, 33 (2), pp.129--138. ⟨10.1007/s00371-015-1163-2⟩
The Visual Computer, Springer Verlag, 2017, 33 (2), pp.129--138. ⟨10.1007/s00371-015-1163-2⟩
International audience; Physically based rendering, using path-space formulation of global illumination, has become a standard technique for high-quality computer-generated imagery. Nonetheless, being able to control and edit the resulting picture so
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a54fa48ab97a204f6650cb48d25bf6d
https://hal.archives-ouvertes.fr/hal-01295281
https://hal.archives-ouvertes.fr/hal-01295281
Publikováno v:
Computer Graphics Forum. 33:263-272
We propose a versatile pipeline to render B-Rep models interactively, precisely and without rendering-related artifacts such as cracks. Our rendering method is based on dynamic surface evaluation using both tesselation and ray-casting, and direct GPU
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2010, 3, pp.7-288. ⟨10.1111/j.1467-8659.2009.01597.x⟩
Computer Graphics Forum, Wiley, 2010, 3, pp.7-288. ⟨10.1111/j.1467-8659.2009.01597.x⟩
International audience; Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the visual effects that they can render or their perfo
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2008, 27, pp.663-674. ⟨10.1111/j.1467-8659.2008.01164.x⟩
Computer Graphics Forum, Wiley, 2008, 27, pp.663-674. ⟨10.1111/j.1467-8659.2008.01164.x⟩
International audience; (a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024×1024 images are computed in 4 seconds on a traditional Japanese scene composed of 501, 650 triangles, semi-opaque occluders and 4 omni-directional
Autor:
Mathias Paulin, Vincent Forest
Publikováno v:
Revue des Sciences et Technologies de l'Information-Série TSI : Technique et Science Informatiques
Revue des Sciences et Technologies de l'Information-Série TSI : Technique et Science Informatiques, Lavoisier, 2007, 26 (8), pp.975-997
Revue des Sciences et Technologies de l'Information-Série TSI : Technique et Science Informatiques, Lavoisier, 2007, 26 (8), pp.975-997
Despite the horsepower and the flexibility of current graphics hardware, advanced render engines use the fast Blinn-Phong BRDF model for simulating material appearance taking off limitation for physically plausible material simulation. We propose an