Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Matevz Pogacnik"'
Autor:
Dorota Kamińska, Grzegorz Zwoliński, Hena Maloku, Mimoza Ibrani, Jože Guna, Matevž Pogačnik, Rain Eric Haamer, Gholamreza Anbarjafari, Lejla Abazi-Bexheti, Kristel Bozhiqi, Albana Halili
Publikováno v:
Information, Vol 13, Iss 11, p 525 (2022)
Higher educational institutions in Western Balkan countries strive for continuous development of their teaching and learning processes. One of the priorities is employing state-of-the-art technology to facilitate experience-based learning, and virtua
Externí odkaz:
https://doaj.org/article/497fe27687004a469d8aef1e321af367
Publikováno v:
Applied Sciences, Vol 11, Iss 4, p 1593 (2021)
This paper presents the results of a user study of the effects of different head-centric rest-frames on Virtual Reality-Induced Symptoms and Effects (VRISE) and the user experience in virtual environments (VE). Participants played the custom-designed
Externí odkaz:
https://doaj.org/article/7f150fdba6cd451c97cb436941322527
Publikováno v:
International Journal of Distributed Sensor Networks, Vol 11 (2015)
With the analysis of various sensor data from the mobile devices, it is possible to extract user situations, so-called user context. This is needed for the development of modern, user-friendly services. Therefore, we developed a simple, nonintrusive,
Externí odkaz:
https://doaj.org/article/66a97c9439f446ee933570b40606f6b0
Publikováno v:
2022 45th Jubilee International Convention on Information, Communication and Electronic Technology (MIPRO).
Publikováno v:
2018 International Conference on Broadband Communications for Next Generation Networks and Multimedia Applications (CoBCom).
This paper addresses the possibilities of implementation of an augmented reality solution for sports domain, using the Microsoft HoloLens device. The authors investigate the possibilities of the platform in its current state and present a prototype s
Autor:
Matevz Pogacnik
Publikováno v:
2018 International Conference on Broadband Communications for Next Generation Networks and Multimedia Applications (CoBCom).
In recent years we have experienced significant changes in the way people consume multimedia content, specifically audio and video. The high penetration of broadband connectivity has provided a basis for on demand content consumption, which is notice
Publikováno v:
2017 Computing Conference.
The goal of the presented study was to investigate the role of instructions for performing navigation through a mobile photo gallery, which is a common element in rich media mobile advertising. Four different design types — “Always On”, “Anim
Publikováno v:
User Modeling and User-Adapted Interaction. 15:425-457
In this paper we present our approach to user modeling for a personalized selection of multimedia content tested on a corpus of TV programmes. The idea of this approach is to classify content (TV programmes) based on the calculation of similarities b
Publikováno v:
CSNDSP
The paper presents results from the SEE TV-WEB project, which is tackling the problem of the digital divide by extending the HbbTV standard solution for provisioning of advanced services. Excellent coverage of DTT networks compared to the broadband I
Publikováno v:
TSP
We present an intuitive and very easy to use implicit gesture based identification system that is especially suited for security-wise non-critical applications, such as the user login in the multimedia services. The term “implicit gesture” in our