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Publikováno v:
JMIR Serious Games, Vol 12, p e43078 (2024)
BackgroundMany people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points f
Externí odkaz:
https://doaj.org/article/b228339c0c854308a9e31c6a73192590
BACKGROUND Many people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::53e707bcb6796ffe5e1ffa8e6af27a20
https://doi.org/10.2196/preprints.43078
https://doi.org/10.2196/preprints.43078
Autor:
Aashay Mehta, Yash Raj Jain, Anirudha Kemtur, Jugoslav Stojcheski, Saksham Consul, Mateo Tošić, Falk Lieder
Teaching people clever heuristics is a promising approach to improve decision-making under uncertainty. The theory of resource rationality makes it possible to leverage machine learning to discover optimal heuristics automatically. One bottleneck of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::708bde7f209c01d4b968f8cc745a3fec