Zobrazeno 1 - 10
of 317
pro vyhledávání: '"Mateas, M."'
Autor:
Mark Nelson, Mateas, M.
Publikováno v:
Scopus-Elsevier
Drama managers guide a user through a story experience by modifying the experience in reaction to the user's actions. Search-based drama management (SBDM) casts the dramamanagement problem as a search problem: Given a set of plot points, a set of act
Autor:
Mark Nelson, Mateas, M.
Publikováno v:
Scopus-Elsevier
Systems that provide automated game-design support — whether fully automated game generators, or tools to assist human designers — must be able to maintain a representation of a game design and add or remove game mechanics to support incrementall
Publikováno v:
Scopus-Elsevier
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, builds explanations for the cause of failures, and formulates new goals to
Publikováno v:
Scopus-Elsevier
Computationally assisted performance is a burgeoning area for AI applications, and an important stepping stone toward the dream of generative and personalized narrative experiences. As more pieces of computationally assisted performance are developed
Publikováno v:
Scopus-Elsevier
We introduce Playspecs, an application of omega-regular expressions to specifying play traces (sequences of game states or events unfolding over time). This connects the automated analysis and model checking of games to the literature on formal softw
Publikováno v:
Scopus-Elsevier
Drama managers reconfigure a game in reaction to a player's actions. In declarative optimization-based drama management (DODM), a game's story is abstracted as a sequence of plot points; possible drama manager interventions are abstracted as a set of
Publikováno v:
Scopus-Elsevier
Digital games are hindered as an artform by significant technical barriers to entry, which exclude many would-be game developers from participating in this medium of expression. Casual creators for game design attempt to mitigate these barriers, but
Autor:
Mateas, M., Noah Wardrip-Fruin
Publikováno v:
Mateas, M; & Wardrip-Fruin, NG. (2018). Defining Operational Logics. UC Santa Cruz: Retrieved from: http://www.escholarship.org/uc/item/3cv133pn
Scopus-Elsevier
Scopus-Elsevier
Much analysis of games focuses, understandably, on their mechanics and the resulting audience experiences. Similarly, many genres of games are understood at the level of mechanics. But there is also the persistent sense that a deeper level of analysi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::9563c8968649cbed2c3a3dd501afd929
http://www.escholarship.org/uc/item/3cv133pn
http://www.escholarship.org/uc/item/3cv133pn
Publikováno v:
Scopus-Elsevier
Video games are increasingly producing huge datasets available for analysis resulting from players engaging in interactive environments. These datasets enable investigation of individual player behavior at a massive scale, which can lead to reduced p
Publikováno v:
Scopus-Elsevier
We are recreating, investigating, and defining new uses for one of the most influential artificial intelligence projects of the past 25 years: Scott Turner’s Minstrel, which is regarded as a landmark in both the story generation and computational c