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pro vyhledávání: '"Mat Sanusi, Khaleel Asyraaf"'
Autor:
Mat Sanusi, Khaleel Asyraaf, Majonica, Daniel, Iren, Deniz, Fanchamps, Nardie, Klemke, Roland
Publikováno v:
Education & Information Technologies; Sep2024, Vol. 29 Issue 13, p16283-16316, 34p
Publikováno v:
Mat Sanusi, K A, Iren, Y D & Klemke, R 2022, Experts’ evaluation of a proposed taxonomy for immersive learning systems . in K Kiili, K Antti, F de Rosa, M Dindar & M Kickmeier-Rust (eds), Games and Learning Alliance Conference, 2022 : 11th International Conference, GALA 2022, Tampere, Finland, November 30-December 2, 2022 . Springer International Publishing, Lecture Notes in Computer Science book series, pp. 1-10, Games and learning Alliance conference, Tampere, Finland, 30/11/22 .
Immersive learning systems (ILSs) allow the recreation of an idealized world in virtual environments, providing experiences that can help learners in learning skills realistically. These environments aretypically supported by immersive technologies t
Publikováno v:
Mat Sanusi, K A, Iren, Y D & Klemke, R 2022, Conceptualising immersive multimodal environments for psychomotor skills training . in M Fominykh & M Aristeidou (eds), European Association of Technology Enhanced Learning (EATEL) 2021 : EC-TEL Doctoral Consortium . CEUR-WS.org, pp. 89-95, Sixteenth European Conference on Technology Enhanced Learning, Bozen-Bolzano, Italy, 20/09/21 . < http://ceur-ws.org/Vol-3076/ECTEL2021_DC_paper11.pdf >
The coordination of psychomotor skills requires deliberate practice and techniques, all of which are typically taught in a physical setting, where instructions and timely feedback are given by the teachers. However, doing so remotely is commonly inef
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::15d59cadf7f3010901f155286a8d30d1
https://research.ou.nl/en/publications/66d188e0-2c1a-44b6-b7b5-44a7a55faa43
https://research.ou.nl/en/publications/66d188e0-2c1a-44b6-b7b5-44a7a55faa43
Autor:
Mat Sanusi, Khaleel Asyraaf, Majonica, Daniel, Künz, Lukas, Klemke, R., Klemke, Roland, Richert, Anja, Varney, Valérie, Keller, Tobias, Schneider, Jan, Di Mitri, Daniele, Ciordas-Hertel, George-Petru, Cardenas-Hernandez, Fernando P., Romano, Gianluca, Kravčík, Miloš, Paaßen, Benjamin, Klamma, Ralf, Slupczynski, Michal, Klatt, Stefanie, Geisen, Mai, Baumgartner, Tobias, Riedl, Nina
Publikováno v:
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems: At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, Safe, and Sustainable World. (EC-TEL 2021), 53-58
STARTPAGE=53;ENDPAGE=58;TITLE=Proceedings of the First International Workshop on Multimodal Immersive Learning Systems
STARTPAGE=53;ENDPAGE=58;TITLE=Proceedings of the First International Workshop on Multimodal Immersive Learning Systems
Learning psychomotor skills requires constant deliberate practice, typically hands-on training, which necessitates constant feedback from the mentor. This is, however, uncommon and typically ineffective in a remote setting. Modern immersive learning
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::470d06243cd57d6fc703693d60ba937d
https://research.ou.nl/en/publications/5bfba253-e03e-40d6-b5a5-bd8db77336c2
https://research.ou.nl/en/publications/5bfba253-e03e-40d6-b5a5-bd8db77336c2
Publikováno v:
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, 9-15
STARTPAGE=9;ENDPAGE=15;TITLE=Proceedings of the 1st Games Technology Summit
Mat Sanusi, K A & Klemke, R 2021, Immersive Multimodal Environments for Psychomotor Skills Training . in Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games . OPUS Würzburg, Würzburg, pp. 9-15, 1st Games Technology Summit, Cologne, Germany, 8/07/21 . https://doi.org/10.25972/OPUS-24577
STARTPAGE=9;ENDPAGE=15;TITLE=Proceedings of the 1st Games Technology Summit
Mat Sanusi, K A & Klemke, R 2021, Immersive Multimodal Environments for Psychomotor Skills Training . in Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games . OPUS Würzburg, Würzburg, pp. 9-15, 1st Games Technology Summit, Cologne, Germany, 8/07/21 . https://doi.org/10.25972/OPUS-24577
Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::31bfbb6c45c73d63407d898c90d0ddc8
https://research.ou.nl/en/publications/c1a8fb4f-08aa-4a34-80c3-e0f3c97c904c
https://research.ou.nl/en/publications/c1a8fb4f-08aa-4a34-80c3-e0f3c97c904c
Autor:
Mat Sanusi, Khaleel Asyraaf1 (AUTHOR) ks@colognegamelab.de, Mitri, Daniele Di2 (AUTHOR) dimitri@dipf.de, Limbu, Bibeg3 (AUTHOR) b.h.limbu@tudelft.nl, Klemke, Roland1,4 (AUTHOR), Nanni, Loris (AUTHOR)
Publikováno v:
Sensors (14248220). May2021, Vol. 21 Issue 9, p3121-3121. 1p.