Zobrazeno 1 - 10
of 66
pro vyhledávání: '"Masuch, Maic"'
Publikováno v:
Frontiers in Virtual Reality; 2024, p1-10, 10p
Autor:
Sykownik, Philipp, Masuch, Maic
We align with current academic tendencies to think of virtual social interaction beyond replicating physical reality and propose a design systematization for a guided conceptualization and evaluation of augmented virtual social touch. By augmenting s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::54838d32b5322a7f259461b0540d226b
Autor:
Liszio, Stefan, Masuch, Maic
Being immersed in a natural virtual environment (VE) can increase relaxation and mood even in situations of stress, anxiety, or pain. Prior studies have shown that the level of immersion moderates these restorative effects. We assume that actively en
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=unidue___bib::1678817cb809b147b1c341112b2caac0
http://www.arctt.info/volume-17-summer-2019
http://www.arctt.info/volume-17-summer-2019
Autor:
Sandovar, Alyea, Braad, Eelco, Söbke, Heinrich, Streicher, Alexander, Dörner, Ralf, Göbel, Stefan, Kickmeier-Rust, Michael, Masuch, Maic, Zweig, Katharina
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783319461519
Entertainment computing and serious games, 42-62
STARTPAGE=42;ENDPAGE=62;TITLE=Entertainment computing and serious games
Entertainment computing and serious games, 42-62
STARTPAGE=42;ENDPAGE=62;TITLE=Entertainment computing and serious games
In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE). EDGE expands on Zagal’s categorization of ethical areas in game design by incorporating the different contex
Publikováno v:
ACM International Conference Proceeding Series; 9/6/2020, p155-164, 10p
The present study investigates the possibility to provide relaxation using virtual reality (VR) technology and natural virtual environments (VE) during acute stress situations (e.g. medical treatments). To explore the relaxing and mood enhancing effe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=unidue___bib::69f0cd21bd459962b91cbfda6fb5a18f
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85067858592
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85067858592
Autor:
Braad, Eelco, Žavcer, Gregor, Sandovar, Alyea, Dörner, Ralf, Göbel, Stefan, Kickmeier-Rust, Michael, Masuch, Maic, Zweig, Katharina
Publikováno v:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 92-118
STARTPAGE=92;ENDPAGE=118;TITLE=Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Entertainment Computing and Serious Games ISBN: 9783319461519
Entertainment Computing and Serious Games
STARTPAGE=92;ENDPAGE=118;TITLE=Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Entertainment Computing and Serious Games ISBN: 9783319461519
Entertainment Computing and Serious Games
© Springer International Publishing AG 2016. A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::37bb0f969baedc5845e0a86fdbd38454
https://research.hanze.nl/en/publications/bc04fde1-065a-4bfe-9b0c-8ee0343416ec
https://research.hanze.nl/en/publications/bc04fde1-065a-4bfe-9b0c-8ee0343416ec
Autor:
Slussareff, Michaela, Braad, Eelco, Wilkinson, Philip, Strååt, Björn, Dörner, Ralf, Göbel, Stefan, Kickmeier-Rust, Michael, Masuch, Maic, Zweig, Katharina
Publikováno v:
Entertainment computing and serious games, 189-211
STARTPAGE=189;ENDPAGE=211;TITLE=Entertainment computing and serious games
STARTPAGE=189;ENDPAGE=211;TITLE=Entertainment computing and serious games
This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent metareviews to offer an exhaus
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::6f784506a04a32ce706d3509efb680fc
https://research.hanze.nl/en/publications/74527bf7-036a-47d9-90d4-edb622d45da4
https://research.hanze.nl/en/publications/74527bf7-036a-47d9-90d4-edb622d45da4
Autor:
Schmidt, Ralf, Brüsch, Elke, Hoos, Sebastian, Scheja, Stephanie, Sykownik, Philipp, Wunderlich, Susanne, Masuch, Maic
Das Projekt PIC hatte es sich zum Ziel gesetzt, interne Unternehmenssoftware mit Mitteln der Gamification motivierender für ihre Nutzer, die Mitarbeiter, zu gestalten. Dafür wollten wir sowohl intensiv Forschung zu Gamification-, Design- und Analys
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______788::db41971cd07943d6680e496b48062d01
https://duepublico2.uni-due.de/servlets/MCRFileNodeServlet/duepublico_derivate_00042152/PIC_Abschlussbericht.pdf
https://duepublico2.uni-due.de/servlets/MCRFileNodeServlet/duepublico_derivate_00042152/PIC_Abschlussbericht.pdf