Zobrazeno 1 - 10
of 49
pro vyhledávání: '"Masaki Oshita"'
Publikováno v:
2022 International Conference on Cyberworlds (CW).
Publikováno v:
The Visual Computer. 35:1517-1529
In this paper, we propose a prototype of a self-training system for tennis forehand shots that allows trainees to practice their motion forms by themselves. Our system includes a motion capture device to record the trainee’s motion, and the system
Autor:
Masaki Oshita, Yuanyuan Peng
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2021.
We use deep learning technique for predicting temporary target position of each controlling agent in crowd simulation. Our deep learning model is based on recurrent neural network, which can predict a heatmap that represents the surrounding situation
Publikováno v:
Metals and Materials International. 24:1143-1148
The explosive compaction fabrication process of cylindrical uni-directional porous copper, consisting of an outer pipe completely filled with smaller inner pipes, was investigated by experimental and computational simulations to analyze and optimize
Publikováno v:
The Journal of the Society for Art and Science. 16:138-153
Autor:
Masaki Oshita
Publikováno v:
VRCAI
The understanding of human motion is important in many areas such as sports, dance, and animation. In this paper, we propose a method for visualizing the manifold of human motions. A motion manifold is defined by a set of motions in a specific motion
Publikováno v:
MIG
A clip of character motion can be adapted to a change in environment or to another character of a different body size via a numerical optimization with several tasks including the objective of movement and physical constraints. Conventional methods,
Autor:
Masaki Oshita, Kouhei Hino
Publikováno v:
CW
In this paper, we propose a tangible interface using three-dimensional (3D) printed figures to search for the combat motion of two characters, which consist of an attacking motion of one character and the associated defending or avoiding motion of th
Autor:
Masaki Oshita
Publikováno v:
Computer Animation and Virtual Worlds. 30
Publikováno v:
CW
This paper describes a prototype self-training system for tennis forehand shots that allows trainees to practice their motion forms by themselves. Our system uses a motion capture device to record a trainee's motion, and visualizes the differences be