Zobrazeno 1 - 10
of 91
pro vyhledávání: '"Masa Inakage"'
Autor:
Qianqian Mu, George Chernyshov, Ziyue Wang, Danny Hynds, Dingding Zheng, Kouta Minamizawa, Dunya Chen, Atsuro Ueki, Masa Inakage, Kai Kunze
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies.
Autor:
Xuqin Yu, Masa Inakage
Publikováno v:
Augmented Humans 2022.
Autor:
Xuqin Yu, Masa Inakage
Publikováno v:
[ ] With Design: Reinventing Design Modes ISBN: 9789811944710
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1144771b6e8ddf4ff3c53aada4e4c498
https://doi.org/10.1007/978-981-19-4472-7_219
https://doi.org/10.1007/978-981-19-4472-7_219
Publikováno v:
10th International Conference on Digital and Interactive Arts.
Publikováno v:
Tangible and Embedded Interaction
In this paper, we present AromaCue, an initial design for a scent-based toolkit to cope with stressful situations using scent conditioning. The AromaCue toolkit consists of two parts: a breath training device using multiple stimuli and a wearable sce
Autor:
Rebeccah Pailes-Friedman, Masa Inakage, Cristian Norlin, Kai Kunze, Xiaohui Lin, Mikael Anneroth
Publikováno v:
UbiComp/ISWC Adjunct
This paper describes our effort to reconnect people to their surroundings in an urban setting, making them aware of the immediate environment. We present an initial exploration, as well as a first prototype to support urban wandering. Our first insig
Publikováno v:
UbiComp/ISWC Adjunct
Publons
Publons
This study focuses on how technology can encourage and ease awkwardness-free communications between people in real-world scenarios. We propose a device, The Wearable Aura, able to project a personalized animation onto one's Personal Distance zone. Th
Autor:
Masato Yamanouchi, Niclas Jonasson, Mikael Anneroth, Atsuro Ueki, Cristian Norlin, Hideki Sunahara, Masa Inakage, Joakim Formo, Miyo Okada
Publikováno v:
IOT
This paper introduces the concept of "Social Thing" where things have unique personalities and autonomously build network to cooperate with each other as if they are living entities. In this context, each thing has its goal and different level of sma
Publikováno v:
Computers in Entertainment. 9:1-4
Publikováno v:
International Journal of Technology and Human Interaction. 5:35-40
This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how peop