Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Martin Sillaots"'
Publikováno v:
European Journal of Engineering Education. 46:1092-1116
Autor:
Martin Sillaots, Mikhail Fiadotau
Publikováno v:
ICGJ
We conducted a comparative study of two structured (SCAMPER, Playgen AddingPlay card kit) and one unstructured (free brainstorming) ideation techniques, aiming to establish their suitability for game design education. We collected data about the tech
This chapter introduces the topic of cooperation and co-innovation between the audiovisual media and education sectors. It first discusses the emergence of educational film approximately a hundred years go – together with a new institutional framew
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ee0369d290b4b57f82a01a39a3108f75
https://doi.org/10.1108/978-1-78769-977-920191010
https://doi.org/10.1108/978-1-78769-977-920191010
Autor:
Martin Sillaots
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319229591
GALA
GALA
Gamification is the use of game elements in non-game environment. One element among others is avatar. The use of avatar in the context of learning can make students to feel themselves more safe and relaxed. It can lead to the more active participatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d4a41daa19e872af3d3d1d6c6fa9cbac
https://doi.org/10.1007/978-3-319-22960-7_16
https://doi.org/10.1007/978-3-319-22960-7_16
Autor:
Martin Sillaots
Publikováno v:
Advances in Web-Based Learning – ICWL 2014 ISBN: 9783319096346
ICWL
ICWL
The course of Research Methods is one of the most important subjects in the university curriculum. It provides essential guidelines for conducting the surveys needed for finishing the school. Unfortunately the subject is perceived as dry and boring b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e9597178381a8b7e700b4be6af0935c8
https://doi.org/10.1007/978-3-319-09635-3_11
https://doi.org/10.1007/978-3-319-09635-3_11
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783662434536
ICWL Workshops
ICWL Workshops
This paper describes design, concepts, and initial implementation considerations of a timeline-based mash-up service, which addresses the needs of researchers involved in collaborative writing. The process of collaborative writing was dramatically ch
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::aa8a06be8c36f5724204fc775a9d4bed
https://doi.org/10.1007/978-3-662-43454-3_2
https://doi.org/10.1007/978-3-662-43454-3_2
Autor:
Spyros Tsalapatas, Hariklia Tsalapatas, Olivier Heidmann, Michela Tramonti, R. Alimisi, Bernando Hourmat, Spyros Kourias, Martin Sillaots, Steffan Oie, Elias N. Houstis
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319121567
GALA
GALA
In today’s open business environment peer communication across borders is the norm. It is commonplace in face-to-face interaction as well as on-line communities that facilitate work related collaboration of cross-border teams. To effectively work i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::15de2f667ec1c0c24faa132629c9bf3e
https://doi.org/10.1007/978-3-319-12157-4_33
https://doi.org/10.1007/978-3-319-12157-4_33
Publikováno v:
Advances in Web Based Learning – ICWL 2009 ISBN: 9783642034251
ICWL
ICWL
In this study, over a period of six months, we gathered empirical data from more than 200 users on a learning resource portal with a social bookmarking and tagging feature. Our aim was to study the interrelation of conventional metadata and social ta
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ed3d50bee3d9af7bb90e7adf0a15b0fb
https://doi.org/10.1007/978-3-642-03426-8_48
https://doi.org/10.1007/978-3-642-03426-8_48
Autor:
Ingrid Maadvere, Martin Sillaots
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 1, Iss 1, Pp 1-5 (2013)
When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to