Zobrazeno 1 - 10
of 57
pro vyhledávání: '"Martin Flintham"'
Publikováno v:
Frontiers in Computer Science, Vol 5 (2023)
IntroductionThe days of dusty couches in therapists' offices behind closed doors are long gone. Now, personalized mood tracking, therapy appointments and breathing exercises are just mere clicks (or taps) away: Technologies for self-care (SCTs) that
Externí odkaz:
https://doaj.org/article/82350ede7c8e4d25860d1f96d10ee152
Publikováno v:
Foods, Vol 11, Iss 14, p 2048 (2022)
Globally, nearly one third of food produced for human consumption is lost or wasted. This equals a total of 1.3. billion tonnes per year, which is a large, unnecessary burden for the environment and the economy. Research and development have delivere
Externí odkaz:
https://doaj.org/article/feed1397b6ed4802967448ffcfae6f7b
Autor:
Jocelyn Spence, Boriana Koleva, Steve Benford, Dimitrios Darzentas, Martin Flintham, Kevin Glover, Hanne Wagner, Rebecca Gibson, Emily Thorn
Publikováno v:
ACM Transactions on Computer-Human Interaction.
Gifting is socially and economically important. Studies of gifting physical objects have revealed motivations, values, and the tensions between them, while HCI research has revealed weaknesses of digital gifting and explored possibilities of hybrid g
Context can have a significant impact on liking, emotional response and product choice, and Virtual Reality (VR) is a promising tool to evoke realistic consumption contexts in a controlled testing environment. This study compared an innovative approa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2a2a08eafd5715d59f3a54d162ee9191
Publikováno v:
CHI
Self-care apps offer a wide variety of different therapy paradigms, pedagogies and concepts for people to maintain and make sense of their mental health. However, as human-made artefacts, these apps are being imbued with their designers’ interests,
Publikováno v:
Personal and Ubiquitous Computing. 24:595-611
This paper presents findings from the deployment of a technology probe—the connected shower—and implications for the development of ‘living services’ or autonomous context-aware consumer-oriented IoT services that exploit sensing to gain cons
Autor:
Harriet Cameron, Patrick Brundell, Martin Flintham, David Murphy, Gisela Reyes Cruz, Velvet Spors
Publikováno v:
CHI PLAY
This paper reports on an ethnomethodology-informed ethnography of a video game museum. Based on 4 weeks of ethnographic fieldwork, we showcase how groups of visitors to the museum achieved the interactional work necessary to play games together and o
Publikováno v:
CHI PLAY
The Corrupt Kitchen is a room-scale virtual-reality game in which players act as a chef servicing a queue of customers. Tasked with making burgers, players must prepare the food while ensuring it is safe to eat, engaging explicitly and implicitly wit
Publikováno v:
Tangible and Embedded Interaction
When cooking we negotiate between instructions in recipes and personal preferences to make in-the-moment creative decisions. This process represents moments of creativity that utilise and reveal our embodied knowledge. This paper focuses on the captu
Background. Research games are challenging to design as they seek to fulfil a research agenda as well as work as a game. We have successfully collaborated with a group of artists in a research game about people’s perception of provenance called The
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0b1da03793d940efafe51559c1b7c409